X360 Thursday, March 26, 2009 | 12:24 PM

Mass Effect 2 artworks

Mass Effect 2 artworks

Bioware yesterday released a new piece of artwork from Mass Effect 2, set to be released early 2010. Included is also an artwork released last week, showing a location very similar to one from the first game.


All comments

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Commented on 2009-03-26 13:31:04
still need to finish the first one. But nice art though. X)
Commented on 2009-03-26 13:34:26
God I want this game so much.

Wonder what the origin of the space-station (ship?) in the second one is. Its reminicent of the Citidel to me.

Also, its odd that the bar has a red theme to it. Surely that'll just increase the likihood of your customers getting angsty (passionate colour and all that?)
Commented on 2009-03-26 13:52:24
Its probably the main Space Station of the Planet Earth's Alliance.
O...M...G!!!

2010 is just so damn far in light-years... : (
Commented on 2009-03-26 14:25:19
Just give us some gameplay Bioware. Please?
Commented on 2009-03-26 14:51:19 In reply to blmbox
Posted by blmbox
Just give us some gameplay Bioware. Please?
We'll be lucky. They'll just tease us right up till Christmas...

:o(
Commented on 2009-03-26 15:12:33 In reply to 2PintsOfInsulin
Posted by 2PintsOfInsulin
We'll be lucky. They'll just tease us right up till Christmas...

:o(
Probably, but tune into Gametrailers tomorrow (Friday). There's supposed to be some Mass Effect 2 information, as well as Dragon Age: Origins.
Commented on 2009-03-26 15:51:00 In reply to Proem
Yeah they pretty much came out and said "we're basing our look on Syd Mead and artists like him" when introducing the art of the first game.
Commented on 2009-03-26 17:54:52
still need to 1050/1050 the first one.
Commented on 2009-03-26 18:51:05
That first pic looks like the same bar on the Citadel.

I can't wait. Mass Effect is one of my favorite games ever.
Commented on 2009-03-26 19:17:20 In reply to IIGrayFoxII
Posted by IIGrayFoxII
still need to finish the first one. But nice art though. X)
Please tell me you were joking.... Its an enviroment concept the rest was jus there for scale to to give a feel of how it'll look when populated.

Damn with the artworks though! I mean, yes, their awesome and all, but I wanna see how the game is lookin, I'm hoping they will add lots of new features to the engine. ME2 would be a good game to release a tech demo trailer of... Yum.
Commented on 2009-03-26 23:19:05
Never have I hated a game so much, and loved it at the same time.

I'm really looking forward to the sequel, but there's just so much room for improvement...I really hope they get it right this time!
Commented on 2009-03-26 23:27:40 In reply to pythxvii
No.

I was not joking.

X)
Commented on 2009-03-27 00:05:56
Pure sex, just bring it.
Commented on 2009-03-27 02:12:46
I hope the Citadel is still there, i loved that station :)
Commented on 2009-03-27 02:54:29
Cool artworks, sci fi greatness. :)
Commented on 2009-03-27 09:15:49 In reply to blmbox
Posted by blmbox
Probably, but tune into Gametrailers tomorrow (Friday). There's supposed to be some Mass Effect 2 information, as well as Dragon Age: Origins.
Cheers bud! Please change your icon, it's scaring me...

;o)
Commented on 2009-03-27 10:34:51
I guess they were too cheap to actually hire Syd Mead to design the game assets but as long as they acknowledge how closely they followed his style (as best they can, no one can actually match him) then I guess that's OK. Imitation/ flattery and all that...

Does look very nice but that was never one of this game's problems, hopefully they correct what was broken with the gameplay this time.
Commented on 2009-03-27 11:05:19 In reply to Jato
Posted by Jato
Never have I hated a game so much, and loved it at the same time.

I'm really looking forward to the sequel, but there's just so much room for improvement...I really hope they get it right this time!
Care to elaborate on what parts you hated so much?
I think the game was pretty much perfect aside from the bland and repetitive sidequests, bioware could learn alot from bethesda when it comes
to sidequests, mass effect had the best main quest i have ever seen but
fallout 3 had the best sidequests i have seen in any rpg.
Commented on 2009-03-27 13:03:56
This has me excited and terrified.
ME was the only RPG that I've played through multiple times, and despite some problems (Elevator of Death, repetitive environments) still just blew me away with the story and customization.
ME2 scares me because I don't see how it can live up to the promise of running off my ME1 save file(s). For minor plot points (did you save or kill the lady mob boss, did you sell the data to the ShadowBroker or tell him to get bent, etc.) then I can see alternative paths being workable. But in terms of the ending, the two basic options are so radically different that I just don't see how they can create a game that could go forward from either result -- it would essentially have to be two seperate games, with no possibility of melding into one.
If they do that (a "renegade" and a "lawful" plotline), the game's going to be half size -- and I'm going to feel ripped off. If they force one or the other as the "canon" ending, (again) I feel ripped off.
Crossing my fingers, but deeply worried they won't be able to pull it off.
Commented on 2009-03-27 13:11:40 In reply to Bakutheswede
Posted by Bakutheswede
Care to elaborate on what parts you hated so much?
You earn money like crazy on the second half of the game, and don't really need to buy stuff because the loot is almost as good...

The Lens-Flare have the anoying bug that they don't stop when something is between you and them.

Hell... there are 2/3 proper sidequests, then there are 10 clones of each of them with no story whatsoever or proper reason to play'em.

Why don't you Unlock Biotics and weapons with classes?! one thing is to have them locked at the beggining, and you start with the 2 Types your Class permits, But you should Unlock them with XP by the end of the game or half the game. If you are only good with snipers, and shotgun/pistols don't have a proper crosshair, you just don't use them.
Makes little sense to "confine" the gameplay so much with the classes choice.

So, so much little things that can be easly ironed out. that's the reason its a Trilogy... the first is a little polished Gem.
The sequel is easly GOTY material pre-launch.
Commented on 2009-03-27 20:33:14 In reply to Bakutheswede
Posted by Bakutheswede
Care to elaborate on what parts you hated so much?
Sure.

-The repetitive sidemissions, seriously.
-Lack of city-like levels. And even the Citadel is disappointing. It looks massive, but is rather small in terms of playable space.
-The lack of interesting powers. I found myself using just one or two..if any.
-Lack of proper progression and the satisfaction in it (thanks to overwhelming loot).
-Not being able to train all weapon classes is a cheap way of adding "virtual" replay value.
-The combat needs plenty polish. It's not bad, but there's much room for improvement.
-The game needs lots of polish in general, A LOT! Texture pop-in, crappy frame-rate, tearing, etc etc...
-The lack of livelyness and 'dynamicness' of the NPC's. Go to the Citadel, watch two NPC's stand there and stare at eachother without saying a word, come back after playing some missions...voila, still standing there without swapping a single word. I'm sorry, but that's pathetic.
-Scanning for minerals is lame.
-The Mako combat is boring, clunky and lame.
-Load times are horrible.
-Short Campaign. Sure, I could do every sidemission (which is basicly just the one, x50) and read every bit of info to stretch it a bit, but that's just not how it's done.

And I'd probably come up with another ten thousand things if I could remember them, it's been a while since I played the game.
Commented on 2009-03-27 21:36:09 In reply to Jato
Posted by Jato
-The combat needs plenty polish. It's not bad, but there's much room for improvement.

-The Mako combat is boring, clunky and lame.
One thing I can Say... Fuck The Haters, they could kill all the use of mako on the main missions, but they didn't and it was awesome!
It really wowed me all the physics and destructible objects they had in the combat areas.
Commented on 2009-03-27 22:11:17
They really need to address their technical issues. There were even problems with the sound mixing. Sometimes environment sounds like an elevator (e.g. the one on the last planet where you meet the archive AI) were louder than voices and hence they were difficult to understand.

But oh well, like I said before, I played ME thru 6 times and even with all these technical flaws, mostly boring and repetitive side quests and space exploration, shallow character development, some cosmetic dialog options (leading to the same conclusion) and an completely unserviceable cover system it still was so well staged that I just got addicted to it.
If they manage to pull off the same in the second game I got nothing to complain… but still would be nice if they address some of the issues to make it even better ;D

Uhm… on the topic I like the art of Mass Effect a lot.
Commented on 2009-03-28 11:41:53 In reply to jesuschrist
Posted by jesuschrist
One thing I can Say... Fuck The Haters.
You can say only one thing, and of all things you choose to say that? That's a shame really...
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