About the game
- Frame City Killer
- X360
- Published by EA Games
- Developed by Namco-Bandai
- French release: Canceled
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AA is not gonna help this games graphics.
i want more AA & advanced bluring edge for all xbox360 game.i want x360 winner in console war.i want kill ken kutaragi!!!
but i think ps3 is better than x360.
you want more AA for everything.
AA is not gonna help this games graphics.
Ryan
http://www.openxbox360.com
I can't help but think of this as the ugly duckling of the xbox360
"no.. Frame City Killer what are you doing here? You should be swimming with all the xbox'lings..."
I don't really remember there being lots of guns/shooting action in Shenmue..plus it was..good. :)
I think this is gonna be one of those games you dont appreciate until you see it in action atleast I hope thats the case
Ryan
http://www.openxbox360.com
"Namco keeps trying to hype Frame City Killer by releasing lots and lots of screenshots of the game. Is that really such a good idea?"
If the gameplay is awesome, than those GFX will be just fine, hopefully they do enable 4xAA by release though.
considering this game is a GTA-style game, those GFX are really not bad at all. Wall textures, floor textures, lighting all looks really good. Character model seems to have better hair now, less extreme bump mapping.
If the gameplay is awesome, than those GFX will be just fine, hopefully they do enable 4xAA by release though.
I STILL think what's gonna impress people about this is the scale though. I still think this will be more detailed than the sort of sandbox mentality of GTA and Saint's Row. This is most likely more Shenmue-y in that it originates from a focused game and works itself outwards towards scale. I'm writing an article about those two concepts for AETOA in fact.