VIDEO | PC, PS4 Friday, March 24, 2017 | 5:41 PM

Absolver: Alpha Gameplay Demo

Absolver: Alpha Gameplay Demo

The original and interesting online multiplayer combat RPG Absolver from Soclap and Devlover Digital showcases itself with these 15 minutes of alpha gameplay commented by Creative Director Pierre Tarno to give you more gameplay footage and a better idea of the PVP features. The title is coming later this year.

Alpha Gameplay Demo

All comments

Commented on 2017-03-24 23:55:03
This really reminds me of a more technical souls game. Even the slightly stilted way the main character moves is similar. It looks pretty good.
Commented on 2017-03-25 23:07:13
Really don't know what to think overall but it looks promising. Hope I didn't misunderstand the dev, where he implied, pvp is end game. I'll have to listen again.
Commented on 2017-03-27 16:05:26 In reply to KORNdog
Posted by KORNdog
This really reminds me of a more technical souls game. Even the slightly stilted way the main character moves is similar. It looks pretty good.
KORNdog, I thought there'd be more comments. The only thing I don't like is a pvp end game. Which might mean the game isn't for me if end game pvp is much more of importance. Makes sense for the online focus they're going for though.

Another thing, there seems to be no grappling/throw moves. Maybe it's in there or planned but it is alpha, would think basic fighting mechanics are set? I'm not talking about making the game an mma grappling fest or being able to produce ridiculous juggling, like some fighting games. Maybe another way to create space between you and your adversar y/ies, while slightly-mediumly punishing them. Whaddaya think?
Commented on 2017-03-27 17:25:26 In reply to Jabosha
Posted by Jabosha
KORNdog, I thought there'd be more comments. The only thing I don't like is a pvp end game. Which might mean the game isn't for me if end game pvp is much more of importance. Makes sense for the online focus they're going for though.

Another thing, there seems to be no grappling/throw moves. Maybe it's in there or planned but it is alpha, would think basic fighting mechanics are set? I'm not talking about making the game an mma grappling fest or being able to produce ridiculous juggling, like some fighting games. Maybe another way to create space between you and your adversar y/ies, while slightly-mediumly punishing them. Whaddaya think?
throws seem like an addition that would make sense. as for PVP being end game content, i'm not all that worried. the souls games have quite a strong focus on end game PVP too with the invading systems and it tends to be what people move onto once they've had their fill of the single player content. so i think it can work.
Commented on 2017-03-28 05:15:06
This game reminds me a lot of the Naruto fighters on Gamecube.
I don't know if anyone here played those, my friends and I mostly had to play them via imports and a specal boot disc.
I think they eventually came out in the USA.

Having played those though, it makes Absolver's game speed really apparent. It looks SO SLOW
I wish I tried it at Pax because it does look promising. But the stiff animation and speed kill it I think
Otherwise the art style is really cool and I like the concept
Commented on 2017-03-28 10:20:32 In reply to Tinks
Posted by Tinks
This game reminds me a lot of the Naruto fighters on Gamecube.
I don't know if anyone here played those, my friends and I mostly had to play them via imports and a specal boot disc.
I think they eventually came out in the USA.

Having played those though, it makes Absolver's game speed really apparent. It looks SO SLOW
I wish I tried it at Pax because it does look promising. But the stiff animation and speed kill it I think
Otherwise the art style is really cool and I like the concept
i think they're going for a considered combat system (again, like souls), rather than a fast, spammy button masher.

About the game


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  • MikeManiac61
    MikeManiac61 @alimokrane: I would say that the Soul series is "challenging" than hard. Like Grift said, difficulty modes can be poorly designed and give unfair advantages to the AI IMO. (1 Hour ago)
  • GriftGFX
    GriftGFX A lot of them do.. but sometimes difficulty modes are poorly designed too. But that's nothing new. People have been phoning in hard and easy modes for decades. (2 Hours ago)
  • alimokrane
    alimokrane Why can't the AAA games have hard modes like those games, that's what's annoying... (2 Hours ago)
  • alimokrane
    alimokrane @GriftGFX: Nioh and Neir (not yet). They are on my list. I played Dark Souls 1, I played and that's hard for sure. But those games are very few.... we need more! (2 Hours ago)
  • GriftGFX
    GriftGFX Also there are plenty of non-FPS multiplayer games. But maybe if you're looking for a challenge you should be more open to stepping outside your comfort zone. (2 Hours ago)
  • GriftGFX
    GriftGFX Have you played Nioh, Dark Souls 3, and Nier Automata? (2 Hours ago)
  • alimokrane
    alimokrane etc.... (2 Hours ago)
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