TRAILER | X360, PS3, PC Tuesday, August 28, 2012 | 6:15 PM

ACIII: Naval Warfare walkthrough

ACIII: Naval Warfare walkthrough

Let's navigate tumultuous waters and explore new naval environment with Assassin's Creed III and this new commented walkthrough where creative director, Alex Hutchinson, bring details about the all-new naval gameplay.

Naval Warfare WalkThrough
Naval Warfare Walkthrough (FR)

All comments

Commented on 2012-08-29 03:19:38
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Commented on 2012-08-29 03:28:35 In reply to michaelob
Looks pretty damned cool. I just have a hard time picturing how they are going to pull this off as explained. Are you piloting the ship from a 3rd person perspective, and then "switch modes" to combat mode where you aim the cannons?

They also show Connor in the crows nest scouting, along with boarding ships, but it seems like all these would be pretty hard to pull off convincingly. I guess maybe the ship gameplay is context sensitive depending on where you are at on the ship? Or perhaps you play as the captain and control the steering, scouting, and cannons all at once? Maybe there are navigation, combat, and boarding "sections" to the ship gameplay? I guess I would like to see more of how this plays out.
Commented on 2012-08-29 13:53:20
why is he trying to sound british ?
Commented on 2012-08-29 17:39:30 In reply to HR2
Posted by HR2
why is he trying to sound british ?
He's half british
Commented on 2012-08-30 23:54:48
michaelob I think I heard them once say you start out as one rank and work up to owning your own ship. Likely the roles will just change throughout the game.

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    GriftGFX And some of them work at Arkane, so I guess that makes sense. (1 Hour ago)
  • GriftGFX
    GriftGFX And that's a pretty baseless statement. Just paging through Mobygames, most of the Half Life 2 staff still works at Valve. (1 Hour ago)
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    GriftGFX They've lost SOME of their key staff. Staff that they can replace as easily as farming out the game to some third party. (1 Hour ago)
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    alimokrane Good interview with Phil Harrison: [url] (1 Hour ago)
  • KORNdog
    KORNdog so why does it matter if they make the next one or not? it's like people being excited about rare making a new perfect dark when the people who made perfect dark 1 on the N64 are long gone. (2 Hours ago)
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    KORNdog and the mention of brands being popular is ironic seeing as that's all dev studio's are. valve today is nothing like valve when half life was being made. they've lost all of their key staff. (2 Hours ago)
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