In this new gameplay video, Focus Interactive and Eugen Systems show us the first faction of their RTS game Act of Aggression. Also included in the news article is the press release.
The US Army are a tough veteran force taking advantage of heavy specialization, with some of the strongest individual units in the game. What it lacks in versatility it more than makes up for in brute force - especially when it comes to the M1A1 Abrams Tusk, an upgradable battle tank to be reckoned with.
Next time, we'll be taking a look at the Chimera - a UNO funded taskforce designed for quick, efficient strikes anywhere in the globe. For a reminder of each of the three factions, including the shady Cartel, take a look below.
The Cartel, stealthy operatives born out of private military contracts, with the latest prototypes. Fragile and expensive, but stealthy and powerful this secretive faction is difficult to master.
The US Army, exhausted by endless fighting across the world, are a brute-force of veterans; they can skill up in specific roles and improve their veterancy, but use current generation technology.
The Chimera, a UNO funded task-force designed to have a plan in mind for every situation. You can mould their units through upgrades into specific roles, or leave them as a jack-of-all-trades.
Across large, authentic maps, players will harvest resources, build bases strategically, defend them, and produce all kinds of units to match the wit of their opponent. Extend your base network with off-base refineries for harvesting resources, and protect supply networks ensuring a stable income of cash and minerals. You'll even fight other players for occupied banks as a supplementary income, and capture crews bailing out from tanks and planes or wounded on the battlefield to take as prisoners of war.
There will be a VIP multiplayer beta for Act of Aggression in the coming months - otherwise, Act of Aggression launches Spring of 2015.
@droezelke: I stopped mid way through the season 2! (5 Hours ago)
I'm already not playing Battlefield because I'm not crazy with what DICE is doing with it. They've got a lot of work to do. (5 Hours ago)
EA is far from out of the woods, but I don't think this is the steep downhill incline you imagine for the industry. I'm not buying the doom and gloom. (5 Hours ago)
If they can develop revenue streams that don't negatively impact the user experience.. most will try. (5 Hours ago)
And while publishers may want to pursue service models, there are relatively good ways of handling that. Add to this the fact that most developers don't really want to ruin their games. (5 Hours ago)
EA is already dropping the ball all over the place. But people are reacting to it, more than ever. (5 Hours ago)
wait until EA slaps that shite into Battlefield to an absurd degree. You'll be on here crying your lamps out about it. (5 Hours ago)