TRAILER | X360 Thursday, April 22, 2010 | 7:04 PM

Alan Wake: Bright Falls trailer

Alan Wake: Bright Falls trailer

Microsoft released this trailer of Bright Falls, the prequel live action series of Alan Wake to be released on Xbox Live. Not bad looking, I guess.

Brightfalls trailer

All comments

Commented on 2010-04-22 19:17:48
not watching it... but is this DLC?
Commented on 2010-04-22 19:18:23
What part of "live action" didn't you understand ? ;)
Commented on 2010-04-22 19:21:28 In reply to bleachedsmiles
Yep, script will be DLC and you can act it out in your living room.
Commented on 2010-04-22 19:31:08 In reply to BlimBlim
Posted by BlimBlim
What part of "live action" didn't you understand ? ;)
oooh... i didnt catch the "live action" bit, thought it was one of the episodes they've been talking about recently that are set to bridge the gap between Alan Wake season 1 and season 2
Commented on 2010-04-22 19:41:40
Hmmm, the vibe in this trailer is not exactly the same as what I've been getting of the videos of the actual game.
Commented on 2010-04-22 20:10:42 In reply to Jato
Posted by Jato
Hmmm, the vibe in this trailer is not exactly the same as what I've been getting of the videos of the actual game.
Exactly and what this tell us is that the director of this stuff dont have a clue has to what is what makes AW awesme,I dont feel the atmosphere at all in thsi trailer.

The game however will be sick.
Commented on 2010-04-22 20:44:58 In reply to IRAIPT0IR
Posted by Jato
Hmmm, the vibe in this trailer is not exactly the same as what I've been getting of the videos of the actual game.
Posted by IRAIPT0IR
Exactly and what this tell us is that the director of this stuff dont have a clue has to what is what makes AW awesme,I dont feel the atmosphere at all in thsi trailer.

The game however will be sick.
Looks just like Twin Peaks to me. Which strangely enough, along with Lost and the works of Stephen King, is one of the three major inspirations that the peeps at Remedy Entertainment have been saying for years, is a key inspiration for Alan Wake.

Also of interest, Remedy has stated on many occasions, that Alan Wake, is only the opening chapter to a much larger psychological thriller they are telling. A prequel taking place in Bright Falls, where some Twin Peaks-esque, spooky shit happens to another writer (this time a reporter), before it happens to Alan, seems to fall in line with what Remedy has been saying all along.

With those things in mind, don't be surprised it if turns out that Sam Lake, writer for Alan Wake, actually wrote the entire Bright Falls prequel as well, and this thing may turn out a lot closer to the spirit of the game, than a mere 30 second commercial makes it seem.
Commented on 2010-04-22 23:08:29
Im quite impressed that the gaming industry has come as far as to make short live action prequels for games yet to be released.

That said, it doesn't look like it's going to be that good. But it is to be expected, it's the first of it's kind that i've heard of.

But I don't think i really want to watch it before i play AW, maybe shortly after since i don't know if it'll contain spoilers.
Commented on 2010-04-23 02:04:40
I bet it's going to be a must-watch after we'll play the game.

Getting to know the game's universe happens often if we love it, and we'll want to know more than just what's shown in the game (especially because Alan Wake shows a promising story, and that's the most important part for me in a game).

I believe this will be pure gold after an Alan Wake addiction. :)
Commented on 2010-04-23 03:13:55
I agree with Doggy. It's not meant to have the same vibe as Alan Wake. Alan Wake is the MAIN EVENT of the story :) This pre-dates the events that happened. Seems like it's got a really odd vibe to it, but after playing the game I bet a lot of the references will make sense and give it more dimension.
Commented on 2010-04-23 10:30:55 In reply to SimonM7
Posted by SimonM7
Yep, script will be DLC and you can act it out in your living room.
lol!!!
Commented on 2010-04-23 10:37:20 In reply to alimokrane
Posted by alimokrane
lol!!!
Seriously could not tell if he was serious or not for a momment then..
Commented on 2010-04-23 10:55:33 In reply to ManThatYouFear
Posted by ManThatYouFear
Seriously could not tell if he was serious or not for a momment then..
Haha..thanks lol
Commented on 2010-04-23 11:20:08 In reply to iosomewhere
Posted by iosomewhere
Haha..thanks lol
Its early.. :)
Commented on 2010-04-23 16:06:07
wow, this has Angelo Badalamenti written all over it. The music is killing me ... so much TP vibes it's not funny that I have to wait this long for the game until may.

I dunno about you folks, but this is my most anticipated game this generation.
Commented on 2010-04-23 21:00:57 In reply to sbs1003
Posted by sbs1003
Im quite impressed that the gaming industry has come as far as to make short live action prequels for games yet to be released.

That said, it doesn't look like it's going to be that good. But it is to be expected, it's the first of it's kind that i've heard of.

But I don't think i really want to watch it before i play AW, maybe shortly after since i don't know if it'll contain spoilers.
Why is this considered going far? Why is this impressive? I think the gaming industry has a serious inferiority complex where they feel to be legit they have to do stuff like this. I'm not impressed, this is a step back in my eyes, where interactive art is the artform for the future, this stuff is ancient history.
Commented on 2010-04-24 19:49:23
this is a good game.........
Commented on 2010-04-25 21:43:34 In reply to 60Hz
First two episodes are up - definitely a Twin Peaks vibe here. The second episode especially pointing towards something much darker looming on the horizon. Should be interesting.
Posted by 60Hz
Why is this considered going far? Why is this impressive? I think the gaming industry has a serious inferiority complex where they feel to be legit they have to do stuff like this. I'm not impressed, this is a step back in my eyes, where interactive art is the artform for the future, this stuff is ancient history.
Yes and no.

This is definitely a step forward for the games industry, in that films and television still represent a multi-billion dollar industry, which a single product not only reaches a much larger audience than gaming ever has, but can earn as much as a billion dollars at the box office alone . . . much less cable/satellite royalties, broadcast royalties, home video royalties, merchandising, etc.

With the television/film industry still thumbing it's collective nose up at the game industry (no one likes direct competition), games to film conversions will continue to suffer as film studios continue to water down game IPs when they get their hands on them. The ability of game studios to gain film industry expertise internally, is ultimately going to free game studios from having to rely on Hollywood for multi-million dollar film conversions of their top game franchises. What we have been looking at with game companies like Microsoft, Ubisoft and Mova, acquiring internal film development studios, within five years is going to pay off in the form of videogame-to-film projects that no longer suck ass.

By comparison to say the comic industry, it took a company like Marvel Comics, almost sixty years to figure out the obviousness, of the necessity of controlling their IP across all forms of media. Game companies have figured this lesson out in less than half the time. A few years from now, gone will be the days of farming out game IPs to people like Uwe Boll, to screw up for the big screen. And that is all these little projects (prequels and such, to upcoming games) are about, getting the practice and expertise to bring game IPs to the big screen on their own. These are baby steps now, but the quality of these little productions, far surpass anything game companies have been able to produce in the past. In the near future, game producers from all over the industry, will be able to take their IPs to film studios owned by other game companies who have internalized their own film studios and who already respect the IPs and what make the IPs unique. And using those collaborations, completely bypass the Hollywood machine altogether and bring quality reproductions of video gaming IPs to the masses who normally would never have even heard of, much less spent money on said IP.

The way you are looking at it, is that games are trying to be movies. And while that is a valid way to look at it, it is also a POV that outside of certain game studios (like Quantic Dream, for example), that the game industry as a whole, dodged about a decade ago, when Hollywood was trying to encroach and take over the industry.
Commented on 2010-04-26 19:03:57
What is Ironic, is that as panned for lack of story videogames are, when the go to the "big screen" the story gets raped and watered down even more. I've run into this argument before- that things need to be drastically changed to fit into a movie in order to be successful. Of course, they end up sucking humongoid balls and the people that were interested in it no longer are because they changed everything they loved about the franchise. Then they wonder what went wrong. This happens a lot with book conversions too. I always laugh my ass off when the closer to the book they keep it, the better it does. Ever experience the Fan Fuck they did to the Sword of Truth? Made me want to puke...

About the game


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