Trailer PC Xbox 360 PS3

American McGee's Alice: Madness Returns has its first gameplay trailer. The game will be available on June 14 in North America and certainly a couple of days later in Europe.
Update: 5 screens added.

5 screens

  • Alice: Gameplay trailer - 5 screens
  • Alice: Gameplay trailer - 5 screens
  • Alice: Gameplay trailer - 5 screens
  • Alice: Gameplay trailer - 5 screens
  • Alice: Gameplay trailer - 5 screens
IIGrayFoxII
IIGrayFoxII
Commented on 2011-03-07 20:54:38
Beautiful.
In reply to
KORNdog
KORNdog
Commented on 2011-03-07 21:00:10
makes it looks more interesting then the gameplay footage i've seen, which, as i said in the forums...looks like it was designed in 1999 and res'd up for the year 2011. just looks so dated, design wise.

might give it a go tho.
In reply to
sbs1003
sbs1003
Commented on 2011-03-07 21:07:42
Want so badly.
In reply to
Logahn
Logahn
Commented on 2011-03-07 21:16:13
Cat confirmed. Imma happy.
In reply to
UrukHaiPT
UrukHaiPT
Commented on 2011-03-07 21:23:34
Awesome, getting highly interested in this!
In reply to
IRAIPT0IR
IRAIPT0IR
Commented on 2011-03-07 21:38:33
So bizarre....I love it!!
In reply to
Xion4360
Xion4360
Commented on 2011-03-07 21:40:41
looks good, well done hair
In reply to
Lafiel
Lafiel
Commented on 2011-03-07 21:54:14
amazing art direction - I' ll probably end up buying this one sooner or later
In reply to
johnc
johnc
Commented on 2011-03-07 22:28:04
My gaming Tim burton fix from a tim burton in his golden years good.
In reply to
MK_Red
MK_Red
Commented on 2011-03-07 22:30:33 In reply to KORNdog
Posted by KORNdog
makes it looks more interesting then the gameplay footage i've seen, which, as i said in the forums...looks like it was designed in 1999 and res'd up for the year 2011. just looks so dated, design wise.
Agreed on the previous gameplay footage. This trailer looks really nice but the previous GDC gameplay footage was really disappointing. The problem is that the other footage was from GDC which means that wasn't an specially old build.

Hope this is not just a pretty and "touched" up trailer for a mediocre game because it has INSANE potential and looks sick.
In reply to
bleachedsmiles
bleachedsmiles
Commented on 2011-03-07 23:04:07
not sure. Obviously the trailers showing the best of it...but i too wasnt that impressed at the gameplay GDC footage.
In reply to
digi_matrix
digi_matrix
Commented on 2011-03-08 08:14:05
If you weren't impressed by the gameplay footage, then either you haven't played the first game or just not a fan of 3D platformers. Obviously, the trailer is going to pick the best bits to get you excited for it, just like the Transformers 3 trailer (and that movie will be awful)!
In reply to
KORNdog
KORNdog
Commented on 2011-03-08 13:50:33 In reply to digi_matrix
Posted by digi_matrix
If you weren't impressed by the gameplay footage, then either you haven't played the first game or just not a fan of 3D platformers. Obviously, the trailer is going to pick the best bits to get you excited for it, just like the Transformers 3 trailer (and that movie will be awful)!
i'm a fan of 3D platformers, just not ones that have incredibly archaic design. it was like looking at a ressed up shadow man, or soul reaver, great games for their time, sure, but things have progressed quite a bit since then, especially in terms of environmental geometry and detail. the gameplay was boxy area, after boxy area, completely flat ground and the more open areas where baron and devoid of any visual landmarks except the odd box shaped wall... it basially looks like the first game, low poly count and all, it's just been glazed with a layer of UE3 textures and effects.

i'm all for them making a sequel, but if mcgree has proven anything since the first alice game, it's that his games feel incredibly dated compared to the standard on offer elsewhere. i dont see how this is going to be any different. but hell, maybe the footage was just a low point in the game, maybe it was an unfinished environment? so maybe it wasnt indicative of the final game. i'm willing to wait and find out but i'm not holding my breath.
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Commented on 2011-03-08 14:29:46 In reply to KORNdog
Posted by KORNdog
it basially looks like the first game, low poly count and all, it's just been glazed with a layer of UE3 textures and effects.
no
In reply to
KORNdog
KORNdog
Commented on 2011-03-08 14:32:31 In reply to PlumbDrumb
Posted by PlumbDrumb
no
great argument, you've convinced me...lol
In reply to
PlumbDrumb - Still drinking
PlumbDrumb
Commented on 2011-03-08 14:34:00 In reply to KORNdog
Posted by KORNdog
great argument, you've convinced me...lol
yes
In reply to
pythxvii
pythxvii
Commented on 2011-03-08 14:47:56
What's this? 60FPS?
:)
In reply to
Wheat_Thins
Wheat_Thins
Commented on 2011-03-08 14:49:57
Always a graphics whore in the crowd.
In reply to
KORNdog
KORNdog
Commented on 2011-03-08 19:41:21 In reply to Wheat_Thins
Posted by Wheat_Thins
Always a graphics whore in the crowd.
who's a graphics whore? if that's honestly what you think my issue is then you need to re-read... it's the DESIGN i have issues with. not the visuals (although UE3 isnt exactly helping)
In reply to
blmbox
blmbox
Commented on 2011-03-08 20:05:15
Hardly the engine's fault, seeing as many studios have used it to its full potential.
In reply to
KORNdog
KORNdog
Commented on 2011-03-08 20:26:43 In reply to blmbox
Posted by blmbox
Hardly the engine's fault, seeing as many studios have used it to its full potential.
but it isnt helping. they've got a dated looking game (design) wrapped in a typically problematic engine (pop-in, weird texture shimmer, aliasing, oversaturated textures)

i'm sure the game would look "meh" no matter what engine they used thanks to the way it's been designed (it's just so boxy), but the engine is doing them no favours what so ever. i dunno what the engine does to textures, but it makes them all look weird, like they've been oversaturated. the fact you can tell a UE3 engine powerd game from any other shows something is standing out...and not in a good way imo.

this is looking 'damnation' levels of poor atm. if the environments where a bit more interesting geometry and detail wise (bulletstorm, bioshock, gears) then it would look infinately better. i just can't get over how much this looks like a UE3 powered dreamcast game in terms of its level design. which is a shame, becasue mechanically it looks pretty cool (the abilities, the combat, the invisible platforms etc) even the plot, theme, voice acting seem decent. but man oh man do i hate the level design.
In reply to
IRAIPT0IR
IRAIPT0IR
Commented on 2011-03-08 20:34:36
You making it very obvious man, just stop.
In reply to
digi_matrix
digi_matrix
Commented on 2011-03-08 21:15:51
Posted by KORNdog
but man oh man do i hate the level design.
The first game had insane level design, what are you on about?! Have you played it, seriously? You are criticising the level design just because they have flat ground? Visual landmarks, did you not notice the huge Alice statue waterfall in the trailer?
http://img203.imageshack.us/img203/416/alicestatue...
In reply to
spacemanjupiter
spacemanjupiter
Commented on 2011-03-08 22:32:18 In reply to KORNdog
Posted by KORNdog
who's a graphics whore? if that's honestly what you think my issue is then you need to re-read... it's the DESIGN i have issues with. not the visuals (although UE3 isnt exactly helping)
UE3 can be great under the hood of the right hardware. The PC version of the original gears of war at 1920x1200 maxed out with 60fps looks better than ANYTHING on the PS3 or Xbox360, but I agree with you about the design of this game. It's very old school and simple. It does look like a dressed up first game. Maybe it won't be such a bad thing though. I still enjoy those old school games. The artwork in the game looks nice, but they could have done so much more with the design and depth of the visuals. Looks like a DX9 game.
In reply to
Sephiriah
Sephiriah
Commented on 2011-03-09 01:01:58
This game looks disturbing as feck!

I like! A pleasant (or not so pleasant) twist on a classic. Something that disturbs not only because of its gruesomeness but because of the setting it has distorted.

More please =)

As for boxy level design, surely every game has boxy level design its just that the shape of the box is different?
In reply to
About the game
Platform
PC X360 PS3
Published by
Electronic Arts
Developed by
Spicy Horse
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