TRAILER | X360, PS3, PC Friday, May 27, 2011 | 4:23 PM

Alice is unchained

Alice is unchained

Here is a new trailer of Alice: Madness Returns showing the heroin's combat skills. It will be out on June 14 in North America and three days later in Europe.

Combat Trailer

All comments

Commented on 2011-05-27 18:11:36
Alice has got some mad skating and moonwalking skills.
Commented on 2011-05-27 18:34:31
I smell some Bayonetta influence ion a certain mechanic. I hope this game is great ............. why? well because you cant have to many great games, .......can you.
Commented on 2011-05-27 20:33:42
game is looking better every time i see it

delicious .
Commented on 2011-05-27 21:19:16
I was ready to buy this day 1. Now I have my doubts again. This and the previous 'Story' trailer is a waste. Saw nothing that looked original, impressive or unique in any way. It made boss fights look boring as hell.
Commented on 2011-05-27 22:49:40
The gameplay of the new Alice game will be very old-fashioned platforming with a little fighting. Many will criticise the game for that, but when I played the first game again a few days ago, I really liked the way it felt. Hopefully Spicy Horse didn't play too much of God of War etcetera, because I cannot appreciate this superbly designed environments when I have to mash buttons all the time.
Commented on 2011-05-27 23:35:09
And we get the previous Alice game with the new one, right?
Commented on 2011-05-28 00:14:23 In reply to VegaMan
Posted by VegaMan
I was ready to buy this day 1. Now I have my doubts again. This and the previous 'Story' trailer is a waste. Saw nothing that looked original, impressive or unique in any way. It made boss fights look boring as hell.
I actually really dig this story man :



Also set eleven years later, Alice finds herself questioning her repressed memories of her parents' death and wondering if it really Was an accident. As time goes on, frequent and severe hallucinations force her to return to Wonderland; but it's not the same place she remembered.

About the game


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  • Tiz
    Tiz @GriftGFX: I think MS were in full on panic mode because they wanted to add value to their box, so they showed everything. (2 Hours ago)
  • GriftGFX
    GriftGFX Yeah they just need to actually implement some of that stuff. They're charting an interesting path. I feel like they showed this game off before they knew what it was. (2 Hours ago)
  • Tiz
    Tiz For instance, in Destiny, the whole point of getting loot is to get better equipped to do raids for better equipment to do raids for better equipment and sometimes Iron Banner. (2 Hours ago)
  • Tiz
    Tiz @GriftGFX: It really depends how they approach it. If you can upgrade your ship, crew etc to navigate more dangerous parts of the sea then it will be a dangling carrot scenario. (2 Hours ago)
  • Tiz
    Tiz Also, like the Division you have to cash in the loot before people steal it for themselves. The Division ran into the problem of just allowing anyone in the instances. (2 Hours ago)
  • GriftGFX
    GriftGFX And like.. what's the purpose of the loot itself. (2 Hours ago)
  • Tiz
    Tiz @GriftGFX: I feel like what the loot is will determine the way people play. Will there be the standard common to Legendary loot? Will some loot be harder to navigate to, if so, will it be worth it? (2 Hours ago)
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