Konami have sent us the announcement video for Pro Evolution Soccer 2012. Seabass talks about new gameplay features and reveals first footage of the game. It will be released for PlayStation 3, Xbox 360, PC, Wii, PSP, and PlayStation 2 in Autumn 2011.
KONAMI details focus for forthcoming Pro Evolution Soccer simulation
Konami Digital Entertainment GmbH has outlined its ambitious plans and focus for PES 2012, which it will release in Autumn 2011 for PlayStation®3, Xbox 360® video game and entertainment system from Microsoft, Windows PC, Wii, PSP® (PlayStation®Portable) and PlayStation®2, and which again boasts exclusive use of the UEFA Champions LeagueTM & UEFA Europa LeagueTM licences.
“For me, the ultimate aim in the ongoing PES series is to match what people see when they go to a match or watch a big game on TV with what they experience on their console,” explains Shingo ‘Seabass’ Takatsuka, the Creative Producer of the Pro Evolution Soccer series. “As such, in consultation with football fans across the globe, we have been working non-stop to isolate and determine how to make our game marry in with how real football is played. This is key to PES 2012, and key to providing the ultimate football experience within a console title.”
To this end, PES 2012 continues KONAMI’s determination to work with fans of both the PES series and football in general, to create a truly realistic, immersive and utterly playable take on the modern game. Thus, the focus in PES 2012 is the instinctive way the game can be played and on teamwork in particular. Seabass and his Tokyo team have worked to recreate the very essence of top-level football, ensuring the new game’s AI engine has undergone a major overhaul and provide an experience akin to being part of a real team.
Attacking play is a cornerstone of PES 2012, and the new game benefits from a more open approach that allows users to dictate the pace of movement, with all-new AI elements incorporated so team mates make runs and offer support in one-on-one situations. Players make useful dummy runs to draw defenders, and this offers users greater options to move the ball around when they are being closed down. Thus, the team works together a more cohesive unit, reacting to the movements of the player with the ball, and working to force the opposing team into mistakes.
Zonal marking and positional defending are also massively enhanced; ensuring players are forced to work harder to split the opposition defence. Meanwhile a new cursor switching system has been implemented using the right analogue stick to switch to any player on the field. This allows users to pick a team mate anywhere on the pitch, thereby allowing players to react to threats faster, and to shut down attacks more quickly. Hold up play is being tweaked to give even greater control. AI defenders are able to hold a much tighter defensive line, position themselves better and track opponents more efficiently. The off-the-ball switching also extends to key set pieces, such as goal kicks, corners, free kicks and throw-ins, and allows users to target a specific player and send them on runs or to drag defenders out of position, and allows for quick breaks and space to be exploited more easily.
The physicality of top-level football is represented as PES 2012 extends the jostling system of its predecessor. Defenders rely on their strength and stature to force a player from the ball as strikers and play makers make use of unique attributes to beat their markers. Tighter, more accurate collisions see players tumbling dependent on how they are knocked off the ball. Crucially, control is not lost, allowing the stumbling player to be brought directly back under control.
The result is a game that, more than ever, truly represents the key attributes of the world’s greatest players, but without sacrificing balance and allowing single players to waltz undefended through a game. Coupled with heavily tweaked animation, more detailed lighting techniques, a wider variety of player styles, improved dead-ball situations, expanded tactics and a new customisable pass feature, means that PES 2012 truly captures the essence of top-flight football.
“Team work is what separates the world’s greatest teams from their peers, and is the hub of everything within PES 2012,” added Takatsuka. “PES 2012 focuses on the core elements of top-level football: attacking play, freedom of movement, the creation of space, and working together as a unit both up field and in defence. These elements combine to create a game that flows and ebbs like a real match, with individual shows of brilliance changing a game, and more control over every aspect of play within a wide-ranging yet instinctive control system. PES 2012 will turn the heads of fans everywhere.”
KONAMI will be detailing further key enhancements to PES 2012 in the coming months.
the arcade shadow dancer is also nice, built on the same gameplay foundations as arcade shinobi, but a bit weaker level design. i also love rolling thunder 1&2, which are also very similar (4 Hours ago)
i played a bit of shinobi and kunoichi on ps2, but they are really just shinobi in name. (4 Hours ago)
game gear shinobi is more like the arcade version than the mega drive ones. (4 Hours ago)
I'd love some kind of real Sega revival. (4 Hours ago)
I like a bunch of Shinobi games. Even the Game Gear had great Shinobi games. Also the PS2 Shinobi was too quickly forgotten. (4 Hours ago)
my fav Sega game is Shinobi (original arcade). I still play it now and then. I think they have other, more recognizable and iconic characters/brands, but for me those games don't hold up as well today (4 Hours ago)
Wasn't really bashing it anyway. I love a lot of Sega stuff, and I think Shenmue is okay. Maybe a bit overrated is all. (4 Hours ago)