Second day of our PC coverage of Anthem (we're hoping to receive an Xbox One version of the game later) with 3 more videos showing some of the early missions/contracts. Gameplay is undeniably fun with traversal mechanics that work very well with the level design, but there are still some odd choices in the way the game design has been been (or the menus have been made). For now, we're having a pretty good time playing Bioware's new title, but it still remains to be seen if it will manage to keep players interested in the long run. As for us, we hope the structure of the missions will vary a bit more when we progress into the game, and that the (gorgeous) environments will also manage to surprise us until the end.
This is the closes (setting) i've seen to my old fav. Irem's Ninja Spirit that i've seen. Feudal japan mixed with From's superb bosses also makes me think about Madhouse's Ninja Scroll. (24 minutes ago)
only played the first area (after the prologue), and it's more openworld-ish than the other From games. very vertical , and wider play area. (27 minutes ago)
@asdfg: The first miniboss felt like something they put in there to tell soulspeople that "don't play it like it's souls". i got whooped seriously when i tried to dodge the guy,. (30 minutes ago)
@nostradamus: yeah they can be a real pain. Finally starting to get the hang of the parrying. Are you liking it so far nos? (2 Hours ago)