We all keep complaining about the constant releases of HD ports from last gen, but here is a title that could almost be qualified as retro. ArcaniA: The Complete Tale is indeed the complete version of ArcaniA: Gothic 4, originally released back in 2010 on PC, PS3 and Xbox 360. 5 years, that seems to justify a reedition a bit more than usual, though we wonder what Nordic Games were thinking when deciding to release it a week before the return of a certain Geralt of Rivia. To discover our four gameplay videos and read our impressions, you know what to do.
To say that the weight of years can be felt when playing ArcaniA: The Complete Tale is quite an understatement. Visually dated despited detailed environments, this German RPG carries the scars of a low budget game which also had to deal with the technical constaints of old gen systems. By choosing not to lock the frame rate at 30 fps, the developers in charge of the port haven't been able to deliver a fully enjoyable experience technically speaking. It's made even worse by the fact that the characters' animations are just as stiff as they were in 2010. Needless to say that it doesn't compare well with CD Projekt Red's latest game, even though the latter does suffer from frame drops too. Content wise, this version of ArcaniA includes the extension Fall of Setarrif which came out in 2013, adding to the adevtnure good longetivity. The story will take you on a quest for vengence in which you'll have to accomplish many quests to gain experience and power, as in all good RPGs. In 2010, ArcaniA was clearly not a must-have, so it is no wonder it's still not one today. That being said, it's quite honorable from Nordic Games to want to give players an alternative, although it will most probably remain invisible for most people. It should however find its audience considering the lack of role playing games on the new consoles and its cheap price.
and we'd be getting quantum break 2 instead of remedy going multiplatform (they had 2 back to back poor sellers) (1 minute ago)
@KORNdog: Assuming, since I have no knowledge of how much porting costs, it takes $1-2 million to port to XB1, that's a 2 to 5 times return, no? (1 minute ago)
@Sdarts: define "well" in the context of a multimillion dollar dev cost project? they may have broke even, if that. if they sold "well" we'd be getting a sequel instead of insomniac making spiderman (2 minutes ago)
@KORNdog: A publisher earns $42 of every $60 game, the other $18 are the 30% cut that Sony, Microsoft, Steam, etc. get for selling in their stores. So $48 x 100.000 = 4.8 million. (3 minutes ago)
because console power>games. (3 minutes ago)
Everything will will be ok for MS once they release the X (3 minutes ago)
fact is. neir developers released neir on the 360. sales were obviously not what they wanted from that platform and so didn't bother with porting the sequel. it's business. that's how they all work. (4 minutes ago)