DEVELOPER DIARY | X360, PS3, PC Friday, May 20, 2011 | 10:30 AM

Around Dark Corners of Hunted

Around Dark Corners of Hunted

Here is the fifth dev diary from the On The Hunt series of Hunted: The Demon's Forge. This one is dedicated to the sound of the game. Dark fantasy RPG from Bethesda and inXile will be out in less than 2 weeks.

Around Dark Corners (EN)
Around Dark Corners (FR)

All comments

Commented on 2011-05-20 18:41:41
The female character design is as bad as X-Blades!
Commented on 2011-05-20 21:40:32
Im intrigued to say the least about this game.
Commented on 2011-05-22 21:15:25
what do you mean digi? She hits all the fantasy stereotypes: Scanty clad, tatoos, elf, and an archer(and evidently a skilled if lack of legitimate armor is any indication). She's probably even got a dark past.

About the game


What's up?
  • alimokrane
    alimokrane @rayy: Playing in my prefered viewpoint make it more fun for *me* - remember this is me and my opinion. (2 minutes ago)
  • Melmoth
    Melmoth problem with such platforms is they will only work with software where they can extract motion data, and having no standards there, they have build support for each individual game. (2 Hours ago)
  • Melmoth
    Melmoth @MrWhite: gotta untwist those cords (2 Hours ago)
  • MrWhite
    MrWhite What I want to know is, what if the game glitches? (2 Hours ago)
  • MrWhite
    MrWhite It's a strange thing. I reckon being tossed around physically like that would help with certain sims, though. If not, yeah, you're projectile vomiting all over the gaff. LOL that would be hilarious. (2 Hours ago)
  • MrWhite
    MrWhite @MrWhite: I mean, part of the problem I've experienced is when you move without moving. I can feel my head go "Whoa! What's going on here?! I didn't send the signal to move!" (2 Hours ago)
  • MrWhite
    MrWhite @GriftGFX: Locomotion. Wouldn't that help making your mind believe what its seeing a bit more for motion sickness? (2 Hours ago)
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