Ubisoft unveils Assassin's Creed III and the new setting of the franchise with the first trailer. Enjoy. Coming on October 31st. Update: 1080p trailer added.
Ubisoft® Ignites the American Revolution with Assassin’s Creed® III
Paris, France — March 5, 2012 — Assassin’s Creed® III will hit store shelves on October 31, 2012, encouraging gamers to experience the American Revolutionary War not written about in history books. The largest project in Ubisoft’s history also introduces a new hero for the ages.
With a development cycle of over three years and twice the production capacity of any previous Ubisoft game, Assassin’s Creed III is set to release on the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, Windows PC and is also in development for Wii U™ from Nintendo. Assassin’s Creed III is developed by Ubisoft Montreal in collaboration with six other Ubisoft studios.
Set against the backdrop of the American Revolution in the late 18th century, Assassin’s Creed III introduces a new hero, Ratohnhaké:ton, of Native American and English heritage. Adopting the name Connor, he becomes the new voice for justice in the ancient war between the Assassins and Templars. Players become an Assassin in the war for liberty against ruthless tyranny in the most stylized and fluid combat experiences in the franchise to date. Assassin’s Creed III spans the Revolutionary War, taking gamers from the vibrant, untamed frontier to bustling colonial towns and the intense, chaotic battlefields where George Washington’s Continental Army clashed with the imposing British Army.
Assassin’s Creed III is powered by Ubisoft-AnvilNext, a revolutionary new game engine that delivers breakthroughs in visual quality, character models and artificial intelligence. Assassin’s Creed III will feature a ground-breaking level of stunning graphics that bring Colonial America to life.
“Assassin’s Creed III features the franchise’s most expansive setting so far, along with an exciting new hero and exponentially more gameplay,” said Yves Guillemot, chief executive officer at Ubisoft. “Whether you’re a longtime fan of Assassin’s Creed or if you’re new to the franchise, you’re going to be blown away by the scale and marvel of Assassin’s Creed III.”
@GriftGFX: Then I'm doing it wrong, because I honestly never cared much about mouse acceleration being on or off. Nor noticed much difference besides in some games where it seemed to be more fast. (0 minute ago)
I just went with the dealwithit route. There is now a fix for both FC3 and Blood Dragon. Blood Dragon shipped broken and difficult to fix too :( (1 minute ago)
@Sdarts: I finished FC3 before there was a fix. I just had to take it slow and not make too many twitchy movements. It is only really obvious when you make broader/quicker movements. (2 minutes ago)
@GriftGFX: You are right about more game breaking and Ubisoft's PC ports are very, very crappy. How hard is to bypass acceleration input and use raw input? (3 minutes ago)
And this isn't just a multiplayer or FPS issue, either. If you can't detect 1:1 mouse input in your PC game, you are doing it wrong. (3 minutes ago)
@Sdarts: Not only should we be able to use what we want, but controllers specifically designed for FPS players should not suck in your FPS game. As if supporting raw input were hard :| (4 minutes ago)
Ubisoft's PC ports have been terrible for a long time. (5 minutes ago)