After our interview with Jade Raymond, producer on Assassin's Creed, we now had the chance to meet the brain behind the game, Patrice Désilets. It's a good way to learn how the game was created (with an interesting insight about the origins of the concept), but also some details about how long the game will be and the rather strange highlighting of the characters. You'll also learn a bit about the interesting concepts he would love to work on in the future.
If Joe Staten is working on H6, then they have a lot less to worry about as he can steer Halo's cinematic direction very well. (19 minutes ago)
@amerakindesi: I think the planets are aligning quite nicely for Halo 6. They don't have to worry so much about multiplayer save for map design. Now they can focus efforts on the campaign. (23 minutes ago)
@Tiz: halo definitely relies more on individual skill, because every one is essentially the same character. halo is a still a great idea of a game. i hope they improve on "halo" for 6 (1 Hour ago)
Snatcher was awesome, played it on the European Mega CD (3 Hours ago)
@Moonwalker: I agree. Other than the Metal Gear series, he didn't really present something as good. And I thought MGS5 was ultra boring (4 Hours ago)
never played snatcher, but policenauts has a awesome scenario. (4 Hours ago)