XBOX Sunday, October 9, 2005 | 10:40 PM

ATI Assassin 720p video

ATI Assassin 720p video

During E3 ATI showed a video running on Xenos hardware - the now famous Assassin video. We taped it and put it up here back in May, and ATI now finally released a direct feed 720p version of it. This one is running on ATI X1800 hardware though, but I guess it's worth checking out - it still looks great, and is all in real time of course.


Assassin 720p demo
Download: WMV HD

All comments

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Commented on 2005-10-09 23:03:42
Nice, thx.
Commented on 2005-10-09 23:27:59
hey blim blim is it possible for you to post comparison picture of each frame posted above?
Commented on 2005-10-09 23:49:44
Looks really nice....you said its running on the ATIX1800.. Do you know how that stacks up against the GPU in the 360???
Commented on 2005-10-10 00:10:43
So wot is the ATIX1800 better that the 360 gpu? looks good thou!
Commented on 2005-10-10 00:58:16
Unless they've added something to the video, my guess a comparison would just show that they're pretty much identicle, it's the same demonstration right? The "Ruby" character's been around in ATI's tech reels since the X800 right?
Commented on 2005-10-10 01:15:19
Bim, why didn't you post the "Toyshop" video too? I think it looks more impressive then the Ruby: Assassin demo.
http://www.ati.com/designpartners/media/edudemos/R...

By the way, The X1800XT is NOT, I repeat, NOT better then the 360 GPU. The X1800XT has faster core and memory but the Xenos unified shader architecture and EDRAM pwns X1800XT. Just look at 7800GTX vs. X1800XT. 7800GTX is slower in core/memory but it still puts up a good fight thanks to its 24 pipelines (X1800XT has 16).

Not only does Xenos have "48-way parallel floating-point dynamically scheduled shader pipelines" but it has cirtent ATI features that won't come out till late nextyear.
Commented on 2005-10-10 01:30:39 In reply to birdman
Posted by birdman
Bim, why didn't you post the "Toyshop" video too? I think it looks more impressive then the Ruby: Assassin demo.
http://www.ati.com/designpartners/media/edudemos/R...

By the way, The X1800XT is NOT, I repeat, NOT better then the 360 GPU. The X1800XT has faster core and memory but the Xenos unified shader architecture and EDRAM pwns X1800XT. Just look at 7800GTX vs. X1800XT. 7800GTX is slower in core/memory but it still puts up a good fight thanks to its 24 pipelines (X1800XT has 16).

Not only does Xenos have "48-way parallel floating-point dynamically scheduled shader pipelines" but it has cirtent ATI features that won't come out till late nextyear.
Interesting.. Thanks! :)
Commented on 2005-10-10 01:41:11
Yer thanks for the info :D (Got me worried for a mintue there!)
Ill leave all the techie info to people who no what there talking about! :D
Commented on 2005-10-10 01:41:19
wow
Commented on 2005-10-10 01:51:09
why does the toyshop look better than most 360 games?
Commented on 2005-10-10 01:56:22 In reply to legend360
Posted by legend360
why does the toyshop look better than most 360 games?
It's a techdemo.
Commented on 2005-10-10 02:02:25
its real-time and it looks better than most 360 games
Commented on 2005-10-10 02:12:55
what system is this for
Commented on 2005-10-10 02:17:24 In reply to legend360
Posted by legend360
its real-time and it looks better than most 360 games
Tech demos always look better than actual games. The cinematic camera angles an the lack of AI and physics allows them to look alot better.

If you are going to compare ToyShop to a game, compare it to an in-engine cut scene, not gameplay.
Commented on 2005-10-10 02:22:35
it looks better than most 360 cut-scene to(except kameo)
Commented on 2005-10-10 02:28:12
Check out the Nvidia and Ati tech demos from even 5900 and 9800 series and you will see the graphics are much better than many of todays games. Tech demos do not equate to any quality of graphics you should expect to see running in a game for a LONG time. Years, even. The "standard to expect" gets hard to determine at a new console launch.
Commented on 2005-10-10 02:28:44
^It is a tech demo. Don't compare.
Commented on 2005-10-10 02:35:13
denial
Commented on 2005-10-10 02:54:37
1. The Ruby, "The Assassin" demo was ported to the 360 in Augest/September. The port took 2 weeks and ran at a solid 30fps. Peter Moore ran this demo in realtime (this may even be available here at Xboyde.com, not certain though).

2. Freniger is correct. This is cinematic and has no physics, AI, game input, etc... so it is not comparable to ingame footage. It is best to compare it to a cut scene. The visual fidelity of the still shots is not lost, but in game you rarely get as good of an angle. You are almost always zoomed out for gameplay purposes and face the rear of a player. Further most games have animation that is significantly less smooth than a cut scene. All this tells us is that rendering wise Xenos/360 can do very nice graphics.

3. The reason so many Xbox 360 games do not live up to the hype is because they either began life as an Xbox1 title (Kameo, PDZ, etc), are an Xbox port (Gun, King Kong, etc) or are PC ports (Oblivion, CoD2, Quake 4, etc). The new GPUs on the market, like Xenos, spend much of their logic realestate in shaders. Yet many current games are limited in other areas like texture mapping or even CPU usage. In general it seems games that use more than 1 CPU core are the ones with better framerates which indicates the CPU, and not the GPU, is the issue. This is not a surprise due to the difficulty in multithreading and moving to an in-order processor.

4. The best looking Xbox 360 games, like PGR3 and Gears of War, are either designed for the Xbox 360 or designed for next gen GPUs in general.

5. The reason PC tech demo graphics don't appear in games for many years is because the PC market is dependant on legacy. Doom 3, Half-Life 2, Far Cry, Call of Duty, etc... all work on older hardware, specifically DX7 and DX8 class video cards. Basically the nice eye candy in those games is just extras--the game itself is not designed around those features because that would cut out the majority of the market. According to Steampowered.com's system specs gamers with nice DX9 cards are in the significant minority. It would be suicide to drop support of DX8 and DX7 cards.

Of course on a console this is not the case. The PS2 tech demos and the Xbox1 demos were matched/surpassed in game (sans Raven which was not realtime).

6. Developers got final Beta kits in Augest. There is no way for them to test the Xbox 360 and then design games with its hardware strengths and weaknesses in mind. The closest GPUs to Xenos (R580 and R600) wont be available until next year. Basically what we are getting are games design on Radeon 9800 and X800 series cards. We wont see games designed with the Xbox 360 in mind (in mind being knowing what it does well and what it does not do well, and then designed accordingly), from the ground up, until late 2006 at the earliest, and most likely not until 2007. Right now we are getting a lot of games that are throwing gobs of bumb maps, normal maps, specular highlights, bloom, etc... into the game.

You REALLY need to design your art assets with the hardware in mind and build and engine that accents that. No game so far does that.

7. The Toy Store video is actually not CPU-dependant. Further, it is a "Whole Scene" approach. That is, it is not a fly by but representative of what a game could look like within those confines. You can read about how they did all the graphics affects--almost ALL in shaders on the X1800 GPU--here: http://www.noticias3d.com/articulo.asp?idarticulo=...

In a nut shell: The effects are all GPU-side, meaning that a real game could use such effects.

8. Xenos, from a theoretical peak perspective, is faster than the X1800XT. Taking into consideration its additional architectural advantages (unified shaders, eDRAM bandwidth and no ROP slowdown, etc), feature advantages (very small performance hit with AA, FP10 for extremely fast HDR, hardware tesselation, HOS, 3Dc standard in all games, etc) and the fact the Xbox 360 is a "closed box" system it should achieve a lot better results. The fact the CPU, which can do 1 Dot Product per cycle, can stream 10.8GB/s of information directly to Xenos without touching system memory bandwidth is impressive. This means it can push geometry and information to the GPU much better than on a desktop PC, and if the content is procedural generated this leaves the 512MB of memory to hold more information and leave the bandwidth for texture accesses and so forth.

It really is unfortunate that Microsoft has not done a better job with PR. They have had some excellent tech demos and some really great looking games in the pipe yet the hype has been slightly muted by a lot of the ports. They really do not show what the console can do, which is sad because it really is an elegant system design.
Commented on 2005-10-10 02:58:40
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2005-10-10 03:05:55
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2005-10-10 03:07:04
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2005-10-10 03:07:17 In reply to legend360
Posted by legend360
pgr3 looks like pgr2
Xboxyde has managed to be fanboy free for quite some time now, and that dosn't need to change. Please leave.
Commented on 2005-10-10 03:09:16 In reply to Freniger
Fixed.
Commented on 2005-10-10 03:09:51
ok sorry
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