DEVELOPER DIARY | X360, PS3 Friday, November 27, 2009 | 10:22 AM

Avatar: Dev Diary #4

Avatar: Dev Diary #4

Ubisoft sent us the fourth developer diary about Avatar, and this time the vehicles and weapons are in the spotlight.


Dev Diary #4

All comments

Commented on 2009-11-27 11:15:45
Ubisoft, work on a game we WANT, like BGaE2
Conviction on ps3
and most of all

FIX GHOST RECON!
Commented on 2009-11-27 11:40:51
Am I the only one that actually think this game looks good?!?
Commented on 2009-11-27 13:32:30
Graphically, it looks good, but the gameplay feels shallow compared to what the movie can allow.
Commented on 2009-11-27 13:56:15
I hope the movie is awesome, the creator of Terminator 2...it has to be!
Commented on 2009-11-27 14:37:59
This episode actually made me interested in the game. It looks good. Only thing I'm worried about is the gameplay. I hope they can make the missions/objectives interesting and challenging enough to keep it fresh. The missions I saw in previous episodes didn't look that engaging.
Commented on 2009-11-27 15:01:52
Based on the PC-demo, I was pleasantly surprised by the game. It's not a must have. But it is fun and intense. As it is easily compared to Lost Planet: this game has better gameplay from what I've noticed from the demo.
Commented on 2009-11-27 17:15:03
The more I hear the developers telling me how "brutal" and "intense" and "extreme" the game is, the more I wonder if it actually is those things.

If a chick feels the need to tell you she's hot, then she's probably not a 10.
Commented on 2009-11-28 15:43:33
That looks terribly generic. What's will all the boring jugle environments. Not impressed at all...
Commented on 2009-11-29 12:51:24 In reply to Jato
Posted by Jato
That looks terribly generic. What's will all the boring jugle environments. Not impressed at all...
Based on the movie which seems to be also limited to jungle type environments. Not really convinced by either the movie or game at this point, bows and arrows versus machine guns is hard for me to swallow as anything other than a very lopsided conflict. Still, I will almost certainly see the movie anyway as so far Cameron has done very well in the SF genre...
Commented on 2009-11-29 16:30:24 In reply to phreakinpher
Posted by phreakinpher
The more I hear the developers telling me how "brutal" and "intense" and "extreme" the game is, the more I wonder if it actually is those things.

If a chick feels the need to tell you she's hot, then she's probably not a 10.
"cool" "awesome" "really cool"! hahaha I thought the same thing. If that's the only vocabulary you need to work at Ubisoft, I'm sending in my application today!
Commented on 2009-12-01 18:08:32 In reply to munkini
Posted by munkini
Based on the movie which seems to be also limited to jungle type environments. Not really convinced by either the movie or game at this point, bows and arrows versus machine guns is hard for me to swallow as anything other than a very lopsided conflict. Still, I will almost certainly see the movie anyway as so far Cameron has done very well in the SF genre...
While I can't bring myself to defend what looks to be a generic snore-fest, I kinda like the huge disparity between the factions. The bow and arrow is cool when you remember that the Navi arrow is the size of a human spear. It would be really cool if they could convey the weight of it all, but I feel like that is beyond this dev. You'd really have to balance the shit out of this game to make it enjoyable, and only time will tell if the dev is up to it...

About the game
  • Avatar
  • PC, X360, PS3
  • Published by Ubisoft
  • Developed by Ubisoft
  • French release: Available
  • US release: Available


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