Focus Home Interactive revealed that a sequel to Tindalos' strategy game will release this on PC. Battlefleet Gothic: Armada 2 will feature 12 factions right from the start and use Warhammer 40K's Gathering Storm and the 13th Black Crusade as canvas for its campaigns.
Focus Home Interactive and Tindalos Interactive announce and unveil Battlefleet Gothic: Armada 2 with a Reveal Trailer!
Focus Home Interactive and Tindalos Interactive are pleased to officially announce the development for PC of the sequel to Battlefleet Gothic: Armada, the real-time strategy game that portrays the epic space battles from the Warhammer 40,000 universe. Get a first sneak peek at the game in the official Reveal Trailer!
Largely expanding on the groundwork laid out by the first game, Battlefleet Gothic: Armada 2 is a full-blown sequel - bigger, richer, more impressive and more ambitious than the original game. It will include, at launch, all 12 factions from the original tabletop game and its expansion Armada it is based on: the Imperial Navy, Space Marines, Adeptus Mechanicus, Necrons, Chaos, Aeldari Corsairs, Aeldari Craftworld, Drukhari, the T’au Merchant and Protector Fleets, Orks, and finally, the Tyranids.
The latest dramatic story development in theWarhammer 40,000 universe, the Gathering Storm and the 13th Black Crusade, will serve as the canvas for several, extensive and dynamic campaigns.
With bigger battles, refined gameplay, improved multiplayer modes and features for a better and more balanced online experience, improvements across the board and even more customisation options for fleets and ships, Battlefleet Gothic: Armada 2 promises to be the ultimate Warhammer 40,000 space battle experience.
The game is planned for release on PC in 2018, and will be first presented to the press during Focus's yearly event in Paris, le What's Next de Focus, on February 7-8.
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (19 minutes ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (26 minutes ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (42 minutes ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (44 minutes ago)
@droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (46 minutes ago)
Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (51 minutes ago)
@Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (53 minutes ago)