Focus Home Interactive and Tindalos Interactive announce the development of Battlefleet Gothic: Armada, a real time strategy adaptation of Games Workshop's famous tabletop game for the PC. Here are a few screenshots and a press release.
The game stages the mighty armada of the Imperial Navy's Battlefleet Gothic against the insidious and galaxy threatening Chaos Black Crusade of Abaddon the Despoiler in dark, deadly and intense space battles.
Developed on Unreal Engine 4, Battlefleet Gothic: Armada is anRTS in which the player takes command of one of these battlefleets composed of the most powerful spaceships from the Imperial, Chaos, Eldar and Ork forces, in a no-quarter given struggle for the control of the Gothic sector of space.
Battlefleet Gothic: Armada offers deep management of every ship composing the player's fleet, both during and between battles. From the fastest frigates to the gigantic, miles-long battleships, the player will customize all aspects of his ships: weaponry, defense and support sub-systems, etc. each customization affecting the very performances of the ship and the special abilities available during battle. From battle to battle, the admirals and crew of surviving ships will gain experience and promotions, improving the battle-readiness of the ship for future, bigger and more dangerous battles.
@GriftGFX: But I don't have that gadget in my loadout :-) (9 minutes ago)
I still do it! I miss my defibs but I still do it. (1 Hour ago)
Revives are so lenient in BF1 too! You don't *actually* bleed out for the longest time after the revive indicator goes away. You don't have to charge revives anymore. They made reviving so easy. (1 Hour ago)
@GriftGFX: I spray health packs though. But I never see a revive icon above a body :-) (1 Hour ago)
@GriftGFX: True stuff. I play as a medic. Never revive anyone as I don't use the gadget. :-) (1 Hour ago)