Set to release on February 21 2017, Berserk and the Band of the Hawk reveals today its Endless Eclips mode which allows players to fight waves of enemies in the Eclips dimension. New screenshots also depict alternative weaponry and stages plus a trailer showing Schierke in action.
KOEI TECMO AMERICA REVEALS CHALLENGING ‘ENDLESS ECLIPSE MODE’ FOR
BERSERK AND THE BAND OF THE HAWK
Utilize Sub-Weaponry to Gain an Upper Hand Against Hordes of Humans and Demons Alike
Burlingame, Calif. – December 1, 2016 – KOEI TECMO America today revealed a brand new ‘Endless Eclipse’ game mode, alongside new details on battle mechanics and alternative armaments on offer within developer Omega Force’s most brutal Warriors style title to date, Berserk and the Band of the Hawk, slated to launch on February 21, 2017 for the PlayStation®4 computer entertainment system, digitally on the PlayStation®Vita handheld system and on Windows PC via Steam®. A selection of new screenshots released with today’s announcement help to introduce the new game mode, and provide a first look at in-game stages as well as alternate weaponry and abilities.
An endless swarm of enemies awaits those brave enough to take on the game’s Endless Eclipse Mode, where players can prove their worth as they go toe to toe with countless enemies in the formidable Eclipse dimension. Offering a unique and challenging respite from the main story, the new mode has players fighting for their life as they rush to complete various missions to overcome the deadly Eclipse. Slashing their way through this realm will gradually present them with stronger opponents and harder missions pushing players’ skills to their limits. Success comes with rewards however, and those who manage to withstand the challenge will find themselves better equipped to tackle the main game mode.
Berserk and the Band of the Hawk also features exciting new battle mechanics and sub-weapons to diversify combat and provide greater immersion into the dark fantasy universe. Alongside his or her weapon of choice, each character wields a potent sub-weapon offering unique abilities and effects, allowing players to gain the upper hand in tight situations. However, the extra boost of power comes at a price – unlike standard weaponry, sub-weapons become temporarily unavailable after use.
For example, alongside his Dragonslayer, Guts wields a crossbow and an artificial arm cannon allowing for quick-fire or explosive long-range attacks which clear all enemies in sight, whereas the fearsome apostle Zodd can perform brutal rush attacks to clear enemies from his path. Meanwhile the young witch, Schierke, has the ability to cast powerful spells and deal great damage to enemies while afar, as well as summon companions to aid her in combat, making the magic conjurer a useful companion on the battlefield.
Could you imagine back when arena shooters like Q3A were very popular, and the cunts introduced pay to win bollocks like EA, 2k, Activision et al are doing? Imagine what that would have done. (1 Hour ago)
meanwhile on the other end, some kid who just bought the game is playing as Wigan, but they're playing like Real Madrid and giving your superstars a tanking. Time to dip into your pocket to buy packs (1 Hour ago)
Online play is so heavily scripted, your team inexplicably feels like a bunch of fat pub players in a sunday league side, and you're supposed to be in control of world class athletes (1 Hour ago)
I mean, if you look at Fifa online, I've been saying for years that thing is a fix and my mates looked at me like I was mental. (1 Hour ago)
@GriftGFX: But you know it will in some shape or form. It hurts the game by default just by being there in the same way microtransactions and all that other shite does. (1 Hour ago)
My foremost concern is the quality of game design and user experience. I don't actually care about the exploitation of whales much if it doesn't hurt the game. (3 Hours ago)
So then top players stop wearing their loot so that they don't get matched with noobs? Sounds like a bad plan. Hopefully anything that implements this stuff leans heavily on ELO first. (3 Hours ago)