DEVELOPER DIARY | PS3 Tuesday, July 9, 2013 | 5:00 PM

Beyond Two Souls making-of video

Beyond Two Souls making-of video

Beyond: Two Souls could very well be Sony's last big game to be released exclusively on Playstation 3 so there is no doubt it will be closely watch over the next few months. Here is Episode 1 of the game's making-of, focusing on how it all started for David Cage. Quantic Dreams' new title will be released on October 9.

Episode 1: Origins

All comments

Commented on 2013-07-09 17:40:27
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2013-07-09 17:45:50
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2013-07-09 18:28:28
You mean Lord of Ultima from EA, right ?
Commented on 2013-07-09 19:41:47
No, tetris hd
Commented on 2013-07-09 21:26:56
Good start to the making of video's,no real spoilers either,which is good.
Commented on 2013-07-09 23:06:12
Really enjoyed Heavy Rain and looking forward to this :)
Commented on 2013-07-10 01:47:15
Aye aye, Heavy Rain was a lot of fun, definetly getting this.
Commented on 2013-07-10 09:22:04
This message is in "Poulet Time" (TM), If you still *really* want to see it,
Click KFC
Commented on 2013-07-10 16:48:13
I can't wait to get my hands on this.
Commented on 2013-07-10 22:30:17
Really looking forward to this! QD are quality devs!
Commented on 2013-07-10 22:38:37
It's too bad it has an idiotic supernatural theme. Heavy Rain mostly worked because it was grounded in reality, but this, it's all over the place, and the moment you introduce magic into a story, believability drops to zero.
Commented on 2013-07-10 22:42:41 In reply to moroboshi
Posted by moroboshi
It's too bad it has an idiotic supernatural theme. Heavy Rain mostly worked because it was grounded in reality, but this, it's all over the place, and the moment you introduce magic into a story, believability drops to zero.
I dunno. Movies do it perfectly well while remaing "believable", i don't see why games have to be any different. Granted, QD's track record for the paranormal isn't great, but i'm willing to give them the benefit of the doubt...if only because heavy rain was so damn good.
Commented on 2013-07-11 00:38:55
I am positive that I'm not the biggest fan of this genre on this site, but I do appreciate the production values and story telling of it. Looking pretty decent. Have a nice day, mates.
Commented on 2013-07-11 00:43:15 In reply to CEZARR
JASOOOON!

Seriously though, i'm always interested to see what these guys crank out, but i'm not expecting to be impressed. I really dislike Cage and i sort of imagine that if they just replaced him with a more competent writer, they could be making really interesting experiences.
Commented on 2013-07-11 05:45:28
this game is the fantastic work from Quantic Dreams.
Commented on 2013-07-11 19:08:59 In reply to KORNdog
Posted by KORNdog
I dunno. Movies do it perfectly well while remaing "believable", i don't see why games have to be any different. Granted, QD's track record for the paranormal isn't great, but i'm willing to give them the benefit of the doubt...if only because heavy rain was so damn good.
I couldn't name a singe film that has ever made magic seem believable. You either goo 100% fantasy, like Lord of the Rings, or you go 100% real. Anything else is just a mess.
Commented on 2013-07-11 19:17:27 In reply to moroboshi
Posted by moroboshi
I couldn't name a singe film that has ever made magic seem believable. You either goo 100% fantasy, like Lord of the Rings, or you go 100% real. Anything else is just a mess.
Most horror movies rely on "magic". Paranormal activity for instance as one of many examples. It may not be realistic because it's about something that doesn't exist (same goes for the extreme fantasy films like your LOTR example), but it is done in a believable way. Why are games exempt from achieving the same thing while retaining grounded characters and settings?

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