TRAILER | X360, PS3 Wednesday, December 1, 2010 | 9:57 AM

Binary Domain announced

Binary Domain announced

Sega announced today Binary Domain, Toshihiro Nagoshi new project. Here is the first trailer along with a few images, but I'm personally not convinced by what I just saw...

Trailer

All comments

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Commented on 2010-12-01 10:42:57
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2010-12-01 10:44:37
This "global appeal" mantra is the worst trend in gaming *ever*. Worse than the ~2000 gangstah thing and the ~1990 airbrushed american slob covers for games thing.

Vanquish' misguided attempts at appealing to a western audience made for what I reckon was easily the most obnoxious cast of characters and writing in recent memory. So many games dive headfirst into utter blandness with their smoothing of japanese edges of crazy.

Please blow over, trend. Pretty please.
Commented on 2010-12-01 10:55:03
it looks cheap and generic in every sense
Commented on 2010-12-01 11:05:44
I hope those were in-game graphics, bec that CGI looked very dated.

Looks like another epic fail like VANQUISH (story and presentation) in trying to appeal to Western audiences, or mocking the space marine stereotypes. The reason Gears of War works is there is some small depth to the characters and world, even if its campy subject matter.
Commented on 2010-12-01 11:14:21
Yes, absolutely. In all of Gears of War's overblown macho extravaganza, there's actual sincerity in there somewhere, and I dare say a bit of dumb charm. When "global appeal" strikes, it's about a calculated marketing filter for the story and writing, and tackling imagery and subject matter that they just don't have a real grasp on.

Sure, the really depressing part of it is that this will actually have more actual "global appeal" than Yakuza or his prior games like Spikeout and Super Monkey Ball, but that doesn't make it any less lamentable. Possibly just moreso.

But hey, Yakuza has some *really* good storytelling, so maybe it'll translate. And perhaps this is less ham-fistedly pseudo-american than Vanquish. Perhaps it has a skip button as handy as Vanquish'!

And also, perhaps it's a great game. Seems.. relevant too. :P
Commented on 2010-12-01 11:15:54
*hums the terminator theme...*
watches it to the end....
sees X360 at the bottom....
sees fail at the cast, actions of the team, Gears of War similarity and Terminator recent game reincarnation...
if its a free-roam Terminator based game then its a Win ,but if its not then its another failed attempt of making a Westernised Japan Action Game like Quantum Theory
Commented on 2010-12-01 12:50:25
You know what's worse? This is being made by the Yakuza team. I thought they were good games!

And from the press release, look at how pretentious this sounds:
"The core concept of this game from the beginning is life..."
"Aiming to have the world’s best AI was essential to bring a true realisation of the concept of life to the players, through the story and the action within the gameplay."
"Nagoshi emphasized that the game's top priority is to deliver a heated drama that shows rich ties between characters. The various game systems that are being put to use in the game are simply a method for showing that rich drama."

Source: http://www.neogaf.com/forum/showthread.php?t=41453...
Commented on 2010-12-01 12:59:08 In reply to digi_matrix
Posted by digi_matrix
I hope those were in-game graphics, bec that CGI looked very dated.
anyone that has played a Yakuza game knows that 99% of trailes of this dudes games are Cutscene Engine just like Resident Evil 5 and doesn't hold a candle to how it is in proper gameplay in-game.
Commented on 2010-12-01 14:24:23 In reply to digi_matrix
'Global appeal' is a cursed phrase, especially when it comes from an Asian developer. I expect a generic main course with some generic as a side order, sprinkled on with cheese.
Commented on 2010-12-01 14:34:50 In reply to blmbox
Posted by blmbox
'Global appeal' is a cursed phrase, especially when it comes from an Asian developer. I expect a generic main course with some generic as a side order, sprinkled on with cheese.
I expect Gears of war heavy rain hybrid lol
Commented on 2010-12-01 14:37:40 In reply to ManThatYouFear
Pretty much. Also, I cringed pretty badly when the black guy in the trailer said 'fool'.

All that was missing was a line about planes, either with or without the inclusion of snakes.
Commented on 2010-12-01 16:09:06
This looks very bad, like release at $15.00 dlls bad.
Commented on 2010-12-01 16:12:10
Both my eyes and ears are bleeding right now..... I have never seen a game struggle for identity as much as this.... why do all games have to have the "Roger", "Gotcha ... Fool".... crap.... Now if you will excuse me, I am off to scream into a pillow!

... totally disgusted...
Commented on 2010-12-01 16:16:55
I think the fact that they're citing this as a 'human drama' makes it, like, a million times worse. There was no evidence of it in the trailer, that's for sure.
Commented on 2010-12-01 17:04:58
Real cheesy and I have to say I don't see the incredibly high watermark (gameplay) of Vanquish being matched by this title. Vanquish played so well that it's hackneyed (but still amusing in places, IMO) plot became close to irrelevant, I just wanted to get back to blasting robots with an abundance of style as soon as possible.

However I agree with others that this game has zero redeeming qualities at this point, even the art is way below par considering the talent available in Japan, those robot designs..wow, I'm not even joking when I say I could do a better job.
Commented on 2010-12-01 17:10:10
this looks about as good as "mindjack", ie, not very.
Commented on 2010-12-01 17:50:41
I wonder if it's actually noticably paid off for anyone to skew towards western design. I agree that Vanquish is a great game, but it sold terribly despite all their efforts to western it up whereas Bayonetta - easily one of the least accessible games stylistically for people who don't agree with japanese design choices - sold pretty well ultimately.

It's always difficult to say why a game doesn't do well, so I wonder if there's any hard proof of this whole trend even working.
Commented on 2010-12-01 18:30:26 In reply to SimonM7
Posted by SimonM7
I wonder if it's actually noticably paid off for anyone to skew towards western design. I agree that Vanquish is a great game, but it sold terribly despite all their efforts to western it up whereas Bayonetta - easily one of the least accessible games stylistically for people who don't agree with japanese design choices - sold pretty well ultimately.

It's always difficult to say why a game doesn't do well, so I wonder if there's any hard proof of this whole trend even working.
the "problem" is that even when the japanese try to westernise their games, they still come across as incrediby japanese. whether its mechanically, visually, thematically or narratively (story, voice work etc)

they make games diffrently, and rightly so, but i've yet to see a game that crosses that devide perfectly. vanquish was the closest, but where it was a passable western shooter mechanically, it was japanese through and through narratively and gameplay wise).

making a game a shooter does not = western. and thats what most japanese developers seem to think. this being no different. they've made what i assume will be a cover based shooter in the hopes of it appealing to western audiences. but at the same time, everything else is incredibly japanese in it's approach. and for that reason alone it will never appeal as much as say, gears of war. and i think the japanese studio's are realising this, hence why we're seeing so many games being outsourced to ACTUAL western developers. but even then it doesnt seem to work that well since they're still japanese IP's at their core.

i say the japanese should do what they do best, and the western devs should do what they do best. i personally dont see why all games must fit within a single mould. but i CAN see why the japanese studio's are attempting to do it (becasue people dont seem to care as much about what they produce anymore other then the japanese themselves) and i'm sure they dont want things to be like that. outsourcing IP's might not be the best way to go about it and trying to do it themselves seems like a road to failure. it takes more then guns to appeal to the western world, even if it may look that way to them.

one thing i have noticed with regards to japanese games is that they have much less focus on animation and physics. they tend to want the player to have complete and utter control, with non of the variables that physics based mechanics bring to the table. i mean, i can honestly count the number of japanese games i've played with something as basic as rag-doll physics on one hand. it's things like that that show the major difference between each market imo. more so then the japanese love of swords and the westerners love of guns.

Commented on 2010-12-01 18:33:45 In reply to KORNdog
100% agree. Nothing to even add to that. :)
Commented on 2010-12-01 19:27:10
Vanquish didn't sell well because its short length went viral very fast. No multiplayer, too. Therefore, most people must've rented it, since lack of replayability.

I doubt its style was what turned people off. That's a game you watch, and want to play.
Commented on 2010-12-01 19:35:52 In reply to digi_matrix
I dunno. When I saw videos of it all I could think of was cheesy Japanese design, and that was enough to put me off.
Commented on 2010-12-01 19:38:22
Is this a joke? Looks like it was directed by a 12 year old. Good luck devs.
Commented on 2010-12-01 20:09:50 In reply to blmbox
Posted by blmbox
cheesy Japanese design
GGGGOD I wish that were the case! I've never, ever, started skipping cutscenes on my first playthrough of something, but Vanquish felt like somebody was filing my balls away with gritty voice acting, yelling things about sacrificing soldiers for the greater good. The total fucking grit sandwich that bearded guy and Sam, the protagonist, put you in between both of their absolutely *ghastly* dialogue is evocative of some Saw-inspired sophie's choice shit.

I mean when Dante gets going he's a total boob, but that's totally in a way that is winking to the audience. When Sam talks about sending rats through teleporters to have their HEADS SHOVED UP THEIR OWN ASSSSS he's a real, obnoxious, actual cockhead. That you hate. And want to boost into a furnace.

But yeah, skipping cutscenes and playing the game certainly works. A great replay too, with lots of time and score attack stuff you can go for. Too bad about the unlocks though, would've been ace to have the same amount of nonsense to collect as Bayo does.
Commented on 2010-12-01 21:03:38 In reply to digi_matrix
Posted by digi_matrix
"Aiming to have the world’s best AI was essential to bring a true realisation of the concept of life to the players, through the story and the action within the gameplay."
Well I hope the worlds best AI wasn't showcased in that video as those robots were an AWFUL shot, they seriously couldn't hit a static target from no more than 4m away?

Hmmm, first impressions aren't great.
Commented on 2010-12-01 21:12:17 In reply to Sephiriah
Posted by Sephiriah
Well I hope the worlds best AI wasn't showcased in that video as those robots were an AWFUL shot, they seriously couldn't hit a static target from no more than 4m away?

Hmmm, first impressions aren't great.
They need a firmware update, they are currently running on Android 25.3 "Stormtrooper"
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