About the game
- Bioshock 2
- X360, PS3
- Published by 2K Games
- Developed by 2K Games
- French release: Unknown
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The original was entertaining but I'm very weary about this one. So far it doesn't sound good imo.
Love the game, I just wished it had a more standard non-linear level design... it's like a gigantic maze broken in parts.
Looks exactly like BioShock 1 in terms of everything (gameplay, art direction, graphics) - it's a shame because I thought this developer was capable of originality and innovation
As for BioShock 2 and the work the 2K Marin team is doing on it . . . I'll just say, that I will reserve my thoughts on that until I actually have the game in my hand. In the meantime, Joystiq conducted an interview with the team at 2K Marin concerning the subject matter: http://www.joystiq.com/2009/04/23/joystiq-intervie...
Let's have some experience with Unreal Engine before we start spouting off a bunch of bullshit.
Unreal Engine can't do this, Unreal Engine can't do that.
Let's have some experience with Unreal Engine before we start spouting off a bunch of bullshit.
Especially when you are comparing one UE3 game to another UE3 game.
same is the scene with gears 2. putting in a segmented code for water physics in specific parts of the game(which does not act physically in the entire game anyway) and calling it part of the overall engine doesnot hide the base limits of the engine. looks-wise gears2 looked 90% same as gears1. Bioshock was HOT but couldn't hide the fact that all that pretty water was one flat texture(and they just worked too hard on it). moreover, all this aliasing and low poly-count makes you wonder what else is there in improvement department.
regarding "Huxley", I mentioned it because it was that game that made me get a 360 back in '06. that and the first trailer of "Frame City Killer"(and ofcourse a lower price than PS3 also). now looking at the game in '09 I wonder what I was smoking at the time. with Killzone 2 engine, Metal Gear 4, naughty dog's Uncharted engine and that awesome Fallout engine, I guess ue3 has totally been outclassed(not mentioning those great deferred rendering engines of LittleBigPlanet or GTA4).
Let me comment in the picture you posted as well. I don't think that clearly marked line is there because the engine couldn't handle a smooth surface, but rather because the pants are supposed to have a pressed look.
Like Epic does to Gears 2 after Gears 1.
Gives you a better idea of what is going on.
There's a reason why UE3 is adopted by so many developers, even though something like that is obviously above most gamers. How games end up looking is mostly based on art direction.
the industry leader games have mostly been made by proprietry engines from Resistance or killzone or metal gear to fallout or gta or uncharted. gears is the only big ue3 thing and bioshock is also a good customization on it but it basically falls way short in competition with other graphical powers we've seen yet.
If source was addopted by game makers to be a mainstream engine, then we all had H-L2 visual level games spread out there, only with valve acomplishing the step-up in visual quality that is Episode 1/2, because they are the only ones adding new tech.
Like Epic does to Gears 2 after Gears 1.
Btw, loving the 4th 360 pic, looks incredible :)
I only played the demo of the original on the 360 but recently moved to PS3 and think I'm going to pick it up soon.
However, IMO, Epic is keeping all the good stuff to themselves so their games look better than any other UE3 games. That means that most developers won't be able to get the same results as Epic with the engine. As a result, Bioshock 2 doesn't look quite to snuff (but hey, it isn't ugly either). Though, to be honest, I wished that they didn't reuse so many assets.
The only thing that worries me, is that Ken Levine isn't directly involved. But on the other hand, we know that he is working on a totally new franchise, so that's good news.
offtopic: a creative developper at Crytek revealed that he was working on something 'unveiled, very secret.... very cloack and dagger'). If that isn't a hint that there next title will be connected to the last part of the footage of the CryEngine 3, than what is?
However, IMO, Epic is keeping all the good stuff to themselves so their games look better than any other UE3 games. That means that most developers won't be able to get the same results as Epic with the engine.
its adopted by most devs because its most easy to develop for and ready to use.
I am just basing off upon the limitations of that engine. first of all everybody agrees that almost all ue3 games look the same. I am not talking about mirror's edge or fatal inertia, they are varying in art style that is all but even they have the underlying same issues. I know Bioshock team is great and they really out did themselves with the original. but even they couldn't bring much to the table when comparing 2 with the 1st one. Bioshock 2 looks almost exactly the same same the 1st one.
same is the scene with gears 2. putting in a segmented code for water physics in specific parts of the game(which does not act physically in the entire game anyway) and calling it part of the overall engine doesnot hide the base limits of the engine. looks-wise gears2 looked 90% same as gears1. Bioshock was HOT but couldn't hide the fact that all that pretty water was one flat texture(and they just worked too hard on it). moreover, all this aliasing and low poly-count makes you wonder what else is there in improvement department.
regarding "Huxley", I mentioned it because it was that game that made me get a 360 back in '06. that and the first trailer of "Frame City Killer"(and ofcourse a lower price than PS3 also). now looking at the game in '09 I wonder what I was smoking at the time. with Killzone 2 engine, Metal Gear 4, naughty dog's Uncharted engine and that awesome Fallout engine, I guess ue3 has totally been outclassed(not mentioning those great deferred rendering engines of LittleBigPlanet or GTA4).
Also, UE3 added
Soft body physics (pretty big thing)
Destructable enviroments (bigger then most think)
Ambient Occlusion (definitely big)
Geometric water effects
Volumetric effects?
And UE 4 is adding a few new things, one of the biggest (so far announced anyway) of which is real time global illumination (very big)
Look at games like Mass Effect, This, Gears 2, they are all gorgeous games, all of which took different aspects of the engine and used them. Mass Effect had amazing textures and effects and whatnot. Bioshock has plenty of things happening, a good frame rate, and a great, atmospheric lighting system. The fact is, the Unreal engine is a great engine, regardless of if you will accept it. IMO Mass Effect is still the best looking game out there.
And don't bring KZ 2 into this. KZ2 is all about aesthetics that hide the hideous gaping issues with the engine. And MGS4 has.. well it has amazing character models and.. what? Shitty enviroments that look like their straight out of CoD 4.
And I'm pretty sure that none of the engines you mentioned were any where near as easy to use from one developer to another as the UE is. Thats one of its strongest points. Just like CryEngine / CryEngine 2, or Source (which is still in my opinion the best engine out there). And while the Uncharted engine has a SHIT LOAD of potential, there was a lot of poor animation, and unrealized tech in it. Great models, and some awesome effects (like getting wet in water *shock*), but some things went less then they could have, like the explosions. I can't wait to see what they do with the next iteration.
I'm dying for a Source2 engine tbh, I still love the look of the Source engine, even compared to today's games.
But it's besides the point. you love H-L2,E1,E2 look, but a wave of source games from 3rd partys would look like H-L2 wannabes in the looks, and looking poorer in the way.
Fallout engine...? What are you smoking NOW?? That game has a shit engine and everyone knows it. Its barely a step up from oblivion. Poor physics, poor animations, shit poor models, the worst fucking water I have ever seen (Baldur's Gate on the PS2 had water that looked pretty much identical) I mean, it had a decent draw distance. Thats about it...
Also, UE3 added
Soft body physics (pretty big thing)
Destructable enviroments (bigger then most think)
Ambient Occlusion (definitely big)
Geometric water effects
Volumetric effects?
These features are not part of the engine, they were added into gears2 only as segmented code, that is the reason they are not part of the engine. not every place the water reacts physically in gears2. it happens so only in specific places:
Soft body physics ---> only in gears2(added extra, not in the ue3 package, cliffyB said so in the first gears2 tech demo)
Destructable enviroments___ok!
Ambient Occlusion ---> again, only in gears2 usage of ue3
Geometric water effects ---> Sooo only in gears2(not a single other ue3 game has volumetric 3D water, not even the mighty Bioshock1)
Volumetric effects? ---> have yet to point them out!
http://www.youtube.com/watch?v=-m4pe6UAS2M