PS2, XBOX Monday, January 30, 2006 | 11:29 AM

Black: Images and Artworks

Black: Images and Artworks

Electronic Arts released these new images of Black, along with 10 artworks of the weapons.
Update : Added 5 more images


All comments

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Commented on 2006-01-30 11:47:10
Nicely organised, but you get weapon pics with the above thumbnails aswell.
Commented on 2006-01-30 11:51:32 In reply to SimonM7
Posted by SimonM7
Nicely organised, but you get weapon pics with the above thumbnails aswell.
Yup
Commented on 2006-01-30 11:59:41
From the small thumbnails they look good lol, ill check back later when hopefully the pictures will be sorted :D
Commented on 2006-01-30 12:14:22
Yeah, would've liked bigger pictures when I clicked on them, but oh well, I already know this will look great... ahh can't March come any sooner??
Commented on 2006-01-30 12:44:56
This game looks really cool.. To bad I'll probably never play it.. :\

And yeah, the upper thumbnail links are the same as the bottom ones.. :P
Commented on 2006-01-30 12:46:46
Photoshop owns \o/

It looks like the game has 16x AA.
Commented on 2006-01-30 12:49:39
Sorry about that, the bug has been fixed.
Commented on 2006-01-30 12:58:04
Are any of these actual gameplay?

Also,is there any chance of seeing either a 360 port for this or a Backwards compatible patch.I really want to play this but only have a 360.
Commented on 2006-01-30 13:09:14
Wow.amazing graphic for curent !!(past) generation.
Commented on 2006-01-30 13:18:44
that shits hot....
Commented on 2006-01-30 13:32:18 In reply to grifter_66
Posted by grifter_66
Are any of these actual gameplay?

Also,is there any chance of seeing either a 360 port for this or a Backwards compatible patch.I really want to play this but only have a 360.
360 port is a go apparently. 6 months after current gen releases.
Commented on 2006-01-30 13:38:14 In reply to grifter_66
They haven't announced a 360 port of this game, and considering that it looks as good than some of the "next-gen" titles we've been seeing, I'm not sure they need to create one.

Microsoft has said they don't expect another backwards compat patch until around March, so you may have to wait a little bit before you can play it.
Commented on 2006-01-30 13:47:35
Just by looking at these screen this would have been an awesome online game (damn you Criterion lol)
Commented on 2006-01-30 14:28:47 In reply to Slabs
Posted by Slabs
360 port is a go apparently. 6 months after current gen releases.
I hope they improve the graphics even more. This game will look sweet.
Commented on 2006-01-30 14:30:11
remember most newer games coming to the Xbox will include emulation software on the actual discs, making them work on both the XBox and Xbox 360 without the HD.
Commented on 2006-01-30 14:38:12
Bah my nintendo can pump out better graphics.


Just kidding of course this is extremely impressive stuff :)
Commented on 2006-01-30 15:34:47
yeah, and criterion said Black will be a trilogy !!!

so part 2 and 3 for 360 ?? yeeeeeeeha :D

it was said in an interview on ign
Commented on 2006-01-30 15:36:50
Errr...yeah, those are definetly "edited" gameplay footage. No aliasing is to be seen and it looks like HDR is turned on with high resolution textures. Is the Xbox and PS2 even capable of this? I didn't think so. Anyway, this game is looking pretty good, but being overhyped way too much. I heard it doesn't have any multiplayer which will make it a rental game.
Commented on 2006-01-30 16:57:51
HDR is impossible on the old Xbox (and PS2) since you need DX9.0c capable hardware for that.. The Xbox is DX8 max (I dunno about the PS2, probably DX7 since it's a year older then the Xbox)..

These screenies look indeed prerendered with high resolution and AA enabled now you mention it.. They are ingame though.. Probably made on (PC?) development kits or something..
Commented on 2006-01-30 17:33:55
Thought the Half life 2 xbox had hdr or similar in it? Farcry defo has something like that in it, maybe softare programmed? This game looks great fun, maybe a few splashes of colour wouldnt go amiss. Still depressed after all the dour coulring of Res4, all to scarey.
Are the widescreen pix from cinematics/cutscenes?
Commented on 2006-01-30 18:17:03
Ok. so which is real. the pictures above or the picture below

http://ps2media.ign.com/ps2/image/article/681/6811...

notice the jaggies? how the hell can you post those pics and say thier game screens when looking at the above pic thier obviously touched up
Commented on 2006-01-30 18:54:02
Ofcourse these aren't real in-game pics. A Xbox or PS2 game has a 640x480 resolution so no way the image can ever be this sharp. And by the way from what i know the PS2 has pre-geforce graphics hardware and it doesn't support any form of DirectX or OpenGL
Commented on 2006-01-30 19:26:28
Sadly this are doctored........yes they are.
Commented on 2006-01-30 19:57:13 In reply to Inflatable
Posted by Inflatable
HDR is impossible on the old Xbox (and PS2) since you need DX9.0c capable hardware for that.. The Xbox is DX8 max (I dunno about the PS2, probably DX7 since it's a year older then the Xbox)..
You really need to stop commenting on technical GPU stuff.

1. NV2A in the Xbox is DX8.1 actually which is a solid featureset above DX8.0.

2. The PS2 graphics chip (the GS = Graphic Synthesizer) is mainly designed for output and is closely tied to the 4MB of eDRAM. Most of the graphics for the PS2 are done on the V0 and V1 processors on the EE. In a nutshell the PS2 has no shader model and has no equivalent to Microsofts DX7 API. It is a totally separate animal and there is no comparison. End of story.

3. HDR only means "High Dynamic Range" and is a reference to lighting. There are a LOT of ways to do this. For example Far Cry, SC:CT, Serious Same, etc use OpenEXR which requires Floating Point blending (namely FP16, although the 360 also introduces a penalty free FP10 using a mantesia variable and is 10-10-10-2). On the PC side the GeForce 6 series, GeForce 7 series, and Radeon X1000 series are all capable of this; previous chips are not.

But there are other ways to do HDR. One such method is to use Integer (I8). Another way is to use Pixel Shaders; indeed this is the method Half-Life 2 is now using.

Ultimately HDR is a group of technologies that include bloom, HDR render targets, adjustable aperature, and so forth. The Xbox *is* capable of a number of these and could do HDR. So it is incorrect to say, "it is impossible". It is possible, but much like the GF6 series--which is slow with most advanced HDR techniques--it is not necessarily worth the effort. BUT some elements of HDR (again, HDR is a group of technologies) are possible on the Xbox and are used.

Please, stop commenting on GPU technology. My head is still spinning from your comments that DX10 is in "early development". Your comments are misleading and not founding in facts. Sadly people are building on this misinformation.

These screenies look indeed prerendered with high resolution and AA enabled now you mention it.. They are ingame though.. Probably made on (PC?) development kits or something..
Both Sony and MS have been releasing high-AA shots the entire generation. The devkits frequently have features to take screen grabs that can either super sample the data or add extra effects. Almost EVERY Sony PS2 PR shot is like this. They look REALLY smooth and clean, yet the real game NEVER looks so good.

Basically you have to imaging the Aliasing :lol: Ironically this gen things are going a level deeper. We first saw pre-rendered footage called "game footage" and we are seeing stuff like DoA4 where in the screenshots you can add blur and really glossy up a nice picture. And they can LEGITLY call it "in-engine" since it is done in engine in a screen grab.

We need a new term for REAL footage, something like: Realtime Typical Gameplay Joe Consumer will experience out of the box with absolutely no deviation on a 720p TV.
Posted by Dukemaster
And by the way from what i know the PS2 has pre-geforce graphics hardware and it doesn't support any form of DirectX or OpenGL
Hello? DX and OpenGL are only APIs. Application Protocol Interfaces. If an IC does not support a Shader Model or a specific API does not mean it cannot do certain tasks.

This is a totally "PC" way of thinking of hardware, and outside of Xbox1 and the 360 NO console EVER conformed to such methods. Heck, the first PC GPUs were not OpenGL or DX either! The first commercial success was the Voodoo1 which was GLIDE (3Dfx proprietary interface).

Bottom line is the PS2 is a completely different method of doing graphics. The GS is fairly limited, with its main resource being an extremely high bandwidth connection to the eDRAM for texturing and basic effects/lighting. Almost everything else is done on the processor (Emotion Engine).

In some ways this is sort of similar to way back when the GPUs were ONLY for rasturizing and the CPU did all your polygons, texturing, and lighting. Ironically that was less than 10 years ago.

In a nutshell a dedicated GPU with Pixel Shaders, Vertex Shaders, etc... is not the only way to skin the cat. Even more the PC bottlenecks (memory bandwidth; CPU<>GPU bandwidth and latency, piss poor CPU floating point performance) has resulted in a new feature in DX10 known as a Geometry Shader. This will allow the GPU to recycle information, do particle effects all GPU side, allow the control and deformation of models at the primative and higher level instead of working on a per pixel/vertex level, etc. BIG IMPORTANT stuff currently severely limited due to the above limitations. In 5 years we will wonder how in the world we ever lived with a Geometry Shader on our PC GPUs. Yet at this point most of you have no clue what it is, let alone what it does.

The point being is consoles are not limited by such things. Why would the PS2 need Vertex Shaders when the CPU does 6GFLOPs (about as much as a modern x86 chip)? Ditto why does the Xbox 360 need a Geometry Shader when the Xenon processor can write DIRECTLY from the L2 cache to the GPU without ever touching the memory bandwidth or FSB? Why would they need to dedicate the realestate to a GS when Xenon has more than enough floating point performance to work on the procedural data at a high primitive level and then send it to Xenos to tesselate? This allows more flexibility--the less hardwired limited function silicon the better the price/versatility of the hardware.

Same ideas apply to the PS2. It does NOT need to be OpenGL or DX to do the same things. It just does it DIFFERENTLY. This is why the PS2 has some killer looking games even though it is not "DX".

The bottomline is DX and OpenGL are only APIs. They do not dictate the only ways to end up with an end product. Ultimately to the consumer the only thing that matters is what ends up on the screen, not the API. And traditionally, until NV and ATI entered the scene everything was hardwired and the end product was a result of the hardware abilities or features, not any pre-fabbed API. And even now we are finding devs going backdoor to exploit the hardware in ways the API does not allow to get effects more advanced than the API itself allows.

Really, all PC knowledge needs to take a backseat when discussing consoles and other IC setups because the PC is a totally different animal.
Commented on 2006-01-30 21:04:52
Another great post by Acert93 :)
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About the game


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  • GriftGFX
    GriftGFX I just think it's a pretty bad sign if a new game can't generate interest on a free weekend. The fact that there are other new games is not a very compelling excuse imo. (28 minutes ago)
  • GriftGFX
    GriftGFX Black Ops is also the most popular Call of Duty sub-brand now. (29 minutes ago)
  • Sdarts
    Sdarts Also, even WD2 and Dishonered 2 sold much less than the previous games in their series. Same for CoD:IW, very few games that got released this Holiday season sold more than their predecessors. (40 minutes ago)
  • Sdarts
    Sdarts electric devices, entertainment devices, etc. So who has that much money left that isn't reserved for Christmas perparation and gifts?! All around bad timing, hence why I believe Spring would be right (43 minutes ago)
  • Sdarts
    Sdarts Then you have the fact that by now people's wallets are hurting. And many people buyed new consoles, PS4 Base or Pro, and XB1 S. Plus Holiday season sells a lot of other things like clothes, PC parts, (45 minutes ago)
  • Sdarts
    Sdarts I believe it has to do with the fact that there's too many games to play at the moment, and most of these new games ar very long. This is the week FF15 was just released, and WD2 on PC as well. (46 minutes ago)
  • Sdarts
    Sdarts Maybe, but I believe it would have become a kind of "cult-classic" niche game even if it failed to become a very huge success. Still, if a game like TF2 isn't succesful, it's a real shame. (47 minutes ago)
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