BRISTOL (Thursday 20th May 2010) Zen United are pleased to be able to confirm that BlazBlue: Continuum Shift, the sequel to the award winning BlazBlue: Calamity Trigger, will be making its way to Europe in 2010.
“The response from fans has been phenomenal” said Tomo Ohno CEO of Zen United. “Calamity Trigger has really captured the attention of gamers worldwide and it’s great to see it earn respect so quickly in the fighting game community. There hasn’t been a day that’s gone by where we haven’t been inundated by requests for some sign that Continuum Shift will be confirmed for Europe – we are delighted to be able to do that today”.
“We appreciate there was a long wait for Calamity Trigger first time around.” Said Geraint Evans, Marketing Manager at Zen United. “We are doing everything we can to bring Continuum Shift’s release as close to Japan and the US as possible.”
BlazBlue is one of the most exciting fighting properties to emerge in recent years, winning universal acclaim from both the press and consumers alike. BlazBlue: Calamity Trigger is currently available on Xbox 360® and PlayStation® 3. And will be available on PSP™ (PlayStation®Portable) and PC in June 2010.
For more information on BlazBlue head to blazbluegame.com, join our ever growing community on FaceBook/BlazBlue or keep up with our regular news on Twitter/ @BlazBlue_Europe.
hellblade and ryse both had way more basic combat that literally just centered around weak and strong attacks. there was nothing else there to play around with. (23 minutes ago)
and then you have the boy, who distracts, staggers and sets you up for more volleys. now compare that to hellblade or ryse...and you honestly can't see the difference? (26 minutes ago)
then you've got the elements associated with the axe itself, where you can freeze enemies (and i assume other elements will be introduced later too) and do powered up elemental attacks (27 minutes ago)
there seem to be a decent depth to the combat in god of war. with staggers, shield barges, slow mo air juggles, grabs, axe throws, and standard hacking. (29 minutes ago)
@alimokrane: if you think that looks like ryse then i really don't know what to tell you. doesnt look anything like ryse or hellblade to me outside of a camera angle. (30 minutes ago)
@alimokrane: agree, if the enemy variety is there as well it could be an awesome combat system, especially for an over the shoulder camera game. Camera does zoom out for larger fights btw (1 Hour ago)