BRISTOL (Thursday 20th May 2010) Zen United are pleased to be able to confirm that BlazBlue: Continuum Shift, the sequel to the award winning BlazBlue: Calamity Trigger, will be making its way to Europe in 2010.
“The response from fans has been phenomenal” said Tomo Ohno CEO of Zen United. “Calamity Trigger has really captured the attention of gamers worldwide and it’s great to see it earn respect so quickly in the fighting game community. There hasn’t been a day that’s gone by where we haven’t been inundated by requests for some sign that Continuum Shift will be confirmed for Europe – we are delighted to be able to do that today”.
“We appreciate there was a long wait for Calamity Trigger first time around.” Said Geraint Evans, Marketing Manager at Zen United. “We are doing everything we can to bring Continuum Shift’s release as close to Japan and the US as possible.”
BlazBlue is one of the most exciting fighting properties to emerge in recent years, winning universal acclaim from both the press and consumers alike. BlazBlue: Calamity Trigger is currently available on Xbox 360® and PlayStation® 3. And will be available on PSP™ (PlayStation®Portable) and PC in June 2010.
For more information on BlazBlue head to blazbluegame.com, join our ever growing community on FaceBook/BlazBlue or keep up with our regular news on Twitter/ @BlazBlue_Europe.
BK really stood the test of time much better in those regards. On to BK and BT now. Can't wait for April. (27 minutes ago)
Finished Conker on Rare Replay. Stil a lovely platformer but also managed to annoy me to no end with inverted aiming controls that can't be changed and oh boy at that camera sometimes. (28 minutes ago)
playthrough so to have health regeneration in Normal mode is a bit of a let down.... (1 Hour ago)
RE7 will have health regeneration in Normal difficulty mode... it's slower than easy mode and disabled in madhouse mode. That kind of ruins it for me. Madhouse is a difficuly I would attempt on a 2nd (1 Hour ago)
@Tinks: they started screwing over some of their long time 2nd party partners like Argonaut and (to a degree) Rare. (5 Hours ago)
during the 64 era Nintendo at least had Rare in their prime, but it was the start of real painful gaps in content. (9 Hours ago)