VIDEO | X360, PS3, PC Tuesday, September 7, 2010 | 5:48 PM

Brink new dev diary

Brink new dev diary

Bethesda just sent us a new dev diary video of BRINK focusing on their work concerning the sound effects in the game.

Dev Diary #5

All comments

Commented on 2010-09-07 18:37:17
Here's me being cynical: There's going to be one fatal flaw, and every review is going to hammer on about it (Mafia 2, K&L 2, etc.).
Commented on 2010-09-07 18:39:10
cant wait hopefully get a demo at some point. hope its not the boredom fest borderland was.
Commented on 2010-09-07 18:40:04 In reply to digi_matrix
Posted by digi_matrix
Here's me being cynical: There's going to be one fatal flaw, and every review is going to hammer on about it (Mafia 2, K&L 2, etc.).
cheesey, cliched dialogue?
Commented on 2010-09-07 18:40:33 In reply to digi_matrix
Posted by digi_matrix
Here's me being cynical: There's going to be one fatal flaw, and every review is going to hammer on about it (Mafia 2, K&L 2, etc.).
what are you on about?
Commented on 2010-09-07 18:49:35
looks and sound great cant wait to play it
Commented on 2010-09-07 19:42:58 In reply to type105x
Posted by type105x
what are you on about?
It looks really cool, but there's always something that will disappoint critics. Like, if the controls are rubbish, the SMART system is pointless, the story is horrible, it's just a multiplayer game tacked on with bad campaign (Unreal Tournament 3).

About the game


What's up?
  • nostradamus
    nostradamus catherine, jak&daxterII, Ratchet&Clank:Future or Fatal Frame II. what to play next? (42 minutes ago)
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    asdfg @MrWhite: Both! (47 minutes ago)
  • GriftGFX
    GriftGFX Trackmania.. in that thing.. oh my. (1 Hour ago)
  • MrWhite
    MrWhite Scary or awesome? [url] (1 Hour ago)
  • MrWhite
    MrWhite @asdfg: Not to mention technical limitations. The camera placements were all based off of Fulci's horror flicks. (1 Hour ago)
  • GriftGFX
    GriftGFX It looks like it was designed as a first person game too. (1 Hour ago)
  • asdfg
    asdfg The forced camera of the early games served a similar purpose but with a diffrent technique. (2 Hours ago)
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