Ubisoft's and Gearbox's Brothers in Arms: Hell's Highway was released last week in both Europe and the US, and here's a new Q&A provided by XCN. As before, the interview consists of questions submitted by different sites and members, so it's a big mix of different stuff. I remember some of these from our forums, and this one covers everything from delays, multiplayer, physics to demos and much more. With some luck we'll have a copy of the game this week and the First 10 Minutes online.
@Moonwalker: The design is pretty much locked down 18 months before a console hits the shelves. you can change things like voltage, frequency and the amount of system memory, but not the APU design. (8 minutes ago)
@Melmoth: exactly. They're just "confirming" stuff we knew. They're just feigning knowledge so they're first. (9 minutes ago)
@Moonwalker: and who's he? How have they changed? Got worse? Got better? (11 minutes ago)
and things like "rasterisation efficiency improves as resolution increases".. which is standard stuff. (11 minutes ago)
what's talked about in the eurogamer seems most like info already out there in one way or another, like hardware features that were introduced in the polaris, and the ms e3 slides. (13 minutes ago)
@GriftGFX: Enjoyed BF1 for a short period of time but it's one of my least played games in the series. Uninstalled it late november. (13 minutes ago)
@KORNdog: Well they were right about the switch, so.. (25 minutes ago)