Become a professional cleaner with Serial Cleaner, the upcoming stealth-action game game from indie studio iFun4all. With a 1970s theme and aesthetics, you'll be tasked with cleaning murder scenes, disposing bodies, covering up blood stains and hiding murder weapons and other evidence. Add on top of that humor and atmosphere inspired by Fargo and Pulp Fiction plus real-world data used to modify levels. No platforms nor release date announced yet.
iFun4all Announces Serial Cleaner
Serial Cleaner is a story-driven, fast-paced stealth/action game, characterized by a 1970s theme and aesthetics.
The protagonist is a professional cleaner, which means he takes care of cleaning up murder scenes by disposing bodies, covering up blood stains and hiding murder weapons and other incriminating evidence. He takes on jobs without asking questions, working shady assignments for the mafia, as well as helping out (for a fee of course) regular people, who for one reason or another, murdered somebody or unwillingly caused a lethal accident. The storyline revolves around a copycat killer, who commits murders similar to the latest highly-popularized killings that have taken the media by storm.
It’s a dynamic stealth game, in which the player needs to figure out how to pick the location clean of evidence, while not getting caught. Exploring, experimenting and fast paced decision making are the key words here. Getting caught and questioned would put a black mark on the protagonist’s career and the environment is often crawling with itchy-fingered police officers accompanied by nosy bystanders. The game uses Real-World Data to modify gameplay according to the time of day in player’s location.
Serial Cleaner takes a humoristic, slightly macabre approach to its subject matter, and doesn't treat itself too seriously. Just take a look at the protagonist. He is a 30-ish man with a sharp sense of style and an iconic 70s look, complete with a mustache, large sunglasses, and tight pants.
• Fully realized 1970s-inspired setting
• Just take a look at that art style!
• The game uses Real-World Data to modify levels accordingly with the current time of day in the player’s whereabouts
• Levels take inspiration from actual 1970s murder scenes
• Humor and atmosphere inspired by Fargo series and Pulp Fiction movie
• Playful approach to solving each level, which rewards exploration and experimentation
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (8 Hours ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (8 Hours ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (9 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (9 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (9 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (9 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (9 Hours ago)