CD Projekt RED, the studio that gave us The Witcher, yesterday announced the arrival of a new license, Cyberpunk 2077. Mature and non-linear RPG in a cyberpunk universe ... We can clearly expect a great game from the studio. For more information here is the press release.
Warsaw, 18 October 2012 – CD Projekt RED has officially announced the title of its in-development role-playing game. “Cyberpunk 2077” will be set in the world created by Mike Pondsmith, one of the fathers of the cyberpunk genre and the creator of the cult-classic pen-and-paper RPG, Cyberpunk.
“The Team has to love the material. The Team has to want to be faithful to the material. The Team has to have the skills to execute the material and see that vision through to the end. They have to be on fire with the desire to make an extraordinary game.
And that leads, at last, to why we hooked up with CD Projekt RED” – Mike Pondsmith commented, why he has chosen to work with the Polish game developer.
The cyberpunk atmosphere, well known from William Gibson’s novels, the “Blade Runner” movie and the famous pen-and-paper game, “Cyberpunk 2020”, will surround the player. The creators promise that “Cyberpunk 2077” will be true to the essence of the cyberpunk genre. Players will be thrown into the dark future of the year 2077 and into a world where advanced technologies have become both the salvation and the curse of humanity. A multi-thread, nonlinear story designed for mature players (a CD Projekt RED trademark) will take place in the sprawling metropolis of Night City and its surroundings.
Players will have a chance to visit places well known from “Cyberpunk 2020”, including a combat zone completely taken over by gangs, the legendary Afterlife joint and the nostalgic Forlorn Hope.
Freedom of action and diversity in gameplay will be delivered thanks to the sandbox nature of the game and mechanics inspired by the “Cyberpunk 2020” pen-and-paper system, fine tuned to meet the requirements of a modern RPG. Gameplay will pump adrenaline through players’ veins and be consistent with the celebrated Cyberpunk spirit – rebellion, style, edge, uncertainty. And of course, a cyberpunk reality cannot be deprived of murderous steel – guns, rifles, implants, dozens of gadgets and other varied pieces of equipment needed to survive on the streets of Night City. The developers are focused on making the technology of 2077 credible and exciting.
For more info please visit the newly launched blog: cyberpunk.net and read some articles written by both the developers from CD Projekt RED and Mike Pondsmith himself.
EA announced today that a Battlefront II story trailer for the single player campaign trailer is coming tomorrow.. nice timing (4 Hours ago)
And while there may be a nugget of truth in there, people are DEFINITELY jumping to conclusions. (5 Hours ago)
@Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (5 Hours ago)
@GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (7 Hours ago)
And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (8 Hours ago)
I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (8 Hours ago)
@MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (8 Hours ago)