CD Projekt RED, the studio that gave us The Witcher, yesterday announced the arrival of a new license, Cyberpunk 2077. Mature and non-linear RPG in a cyberpunk universe ... We can clearly expect a great game from the studio. For more information here is the press release.
Warsaw, 18 October 2012 – CD Projekt RED has officially announced the title of its in-development role-playing game. “Cyberpunk 2077” will be set in the world created by Mike Pondsmith, one of the fathers of the cyberpunk genre and the creator of the cult-classic pen-and-paper RPG, Cyberpunk.
“The Team has to love the material. The Team has to want to be faithful to the material. The Team has to have the skills to execute the material and see that vision through to the end. They have to be on fire with the desire to make an extraordinary game.
And that leads, at last, to why we hooked up with CD Projekt RED” – Mike Pondsmith commented, why he has chosen to work with the Polish game developer.
The cyberpunk atmosphere, well known from William Gibson’s novels, the “Blade Runner” movie and the famous pen-and-paper game, “Cyberpunk 2020”, will surround the player. The creators promise that “Cyberpunk 2077” will be true to the essence of the cyberpunk genre. Players will be thrown into the dark future of the year 2077 and into a world where advanced technologies have become both the salvation and the curse of humanity. A multi-thread, nonlinear story designed for mature players (a CD Projekt RED trademark) will take place in the sprawling metropolis of Night City and its surroundings.
Players will have a chance to visit places well known from “Cyberpunk 2020”, including a combat zone completely taken over by gangs, the legendary Afterlife joint and the nostalgic Forlorn Hope.
Freedom of action and diversity in gameplay will be delivered thanks to the sandbox nature of the game and mechanics inspired by the “Cyberpunk 2020” pen-and-paper system, fine tuned to meet the requirements of a modern RPG. Gameplay will pump adrenaline through players’ veins and be consistent with the celebrated Cyberpunk spirit – rebellion, style, edge, uncertainty. And of course, a cyberpunk reality cannot be deprived of murderous steel – guns, rifles, implants, dozens of gadgets and other varied pieces of equipment needed to survive on the streets of Night City. The developers are focused on making the technology of 2077 credible and exciting.
For more info please visit the newly launched blog: cyberpunk.net and read some articles written by both the developers from CD Projekt RED and Mike Pondsmith himself.
I have a hard time when a fat bomber rolls around on skated with a parasol cocktail in his hand, whilst doing a pseudo-philosophical monologue about life. It's neither funny or cool, it's just dumb. (4 Hours ago)
@Melmoth: Yeah, but MGS1 has a good balance, 2 and onward doesn't. IMO. (4 Hours ago)
@Megido: that's the beauty of metal gear :). the mix of realism and (wtf) fantasy (5 Hours ago)
@MikeManiac61: He sounds like he's on the toilet with a serious constipation problem :) (7 Hours ago)
Especially on MGS4, he made it sound like he had a clog of saliva in his throat. (8 Hours ago)
@Megido: I think i'm the minority on this, but the VA for Snake (forgot his name) didn't click with me. (8 Hours ago)
I ca suspend my diabelief for walking tanks and cyber ninjas. Bomb planting fatsos with rocket powered rollerblades is a step too far. (10 Hours ago)