CD Projekt RED, the studio that gave us The Witcher, yesterday announced the arrival of a new license, Cyberpunk 2077. Mature and non-linear RPG in a cyberpunk universe ... We can clearly expect a great game from the studio. For more information here is the press release.
Warsaw, 18 October 2012 – CD Projekt RED has officially announced the title of its in-development role-playing game. “Cyberpunk 2077” will be set in the world created by Mike Pondsmith, one of the fathers of the cyberpunk genre and the creator of the cult-classic pen-and-paper RPG, Cyberpunk.
“The Team has to love the material. The Team has to want to be faithful to the material. The Team has to have the skills to execute the material and see that vision through to the end. They have to be on fire with the desire to make an extraordinary game.
And that leads, at last, to why we hooked up with CD Projekt RED” – Mike Pondsmith commented, why he has chosen to work with the Polish game developer.
The cyberpunk atmosphere, well known from William Gibson’s novels, the “Blade Runner” movie and the famous pen-and-paper game, “Cyberpunk 2020”, will surround the player. The creators promise that “Cyberpunk 2077” will be true to the essence of the cyberpunk genre. Players will be thrown into the dark future of the year 2077 and into a world where advanced technologies have become both the salvation and the curse of humanity. A multi-thread, nonlinear story designed for mature players (a CD Projekt RED trademark) will take place in the sprawling metropolis of Night City and its surroundings.
Players will have a chance to visit places well known from “Cyberpunk 2020”, including a combat zone completely taken over by gangs, the legendary Afterlife joint and the nostalgic Forlorn Hope.
Freedom of action and diversity in gameplay will be delivered thanks to the sandbox nature of the game and mechanics inspired by the “Cyberpunk 2020” pen-and-paper system, fine tuned to meet the requirements of a modern RPG. Gameplay will pump adrenaline through players’ veins and be consistent with the celebrated Cyberpunk spirit – rebellion, style, edge, uncertainty. And of course, a cyberpunk reality cannot be deprived of murderous steel – guns, rifles, implants, dozens of gadgets and other varied pieces of equipment needed to survive on the streets of Night City. The developers are focused on making the technology of 2077 credible and exciting.
For more info please visit the newly launched blog: cyberpunk.net and read some articles written by both the developers from CD Projekt RED and Mike Pondsmith himself.
This VR rhythm game looks pretty fun: [url] (5 Hours ago)
that's a pretty big deal, as its probably the biggest stumbling block for the tech. (8 Hours ago)
Stuff like inside out tracking and eye tracking, as well as motion sickness solutions should be in place. We've already got a product in development that claims to have eradicated that already (8 Hours ago)
The potential of it is massive. More so than what traditional gaming now is. Second gen is going to be very interesting. (8 Hours ago)
We're sort of being spoon fed bit sized "experiences" that either work or don't. I suppose that's part of the freshness of it, though. I just wish some big devs would get more involved. (8 Hours ago)
@KORNdog: Ironically, though, the VR scene is also playing it safe. Too safe. There's not enough big risk titles like RE7. (8 Hours ago)
I can't really wrap my head around being dismissive of indie games. That's a pretty broad label. (11 Hours ago)