TRAILER | X360, PS3, PC, Wii U Friday, March 22, 2013 | 7:26 PM

D&D Chronicles of Mystara revealed

D&D Chronicles of Mystara revealed

Capcom brings back battles against the mythical beasts of Dungeons & Dragons. Dungeons & Dragons: Chronicles of Mystara collects two old titles: Tower of Doom and Shadow of Mystara. It is set to release digitally in June on Xbox Live, PSN, Wii U's eShop and Steam for 1200MSP/$15. Details, screens and trailer inside.


GAMEPLAY OVERVIEW

Dungeons & Dragons: Chronicles of Mystara brings reworkings of two of Capcom’s classic arcade hits - Dungeons & Dragons: Tower of Doom and Dungeons & Dragons: Shadow over Mystara – together in one definitive digital package for current generation platforms. Just as in the arcades, up to four players will select their character class before doing battle against the mythical beasts from the Dungeons and Dragons’ universe with a mix of melee, range and magic attacks.

FEATURES

• GGPO Enhanced Online With Drop-in/Drop-out Co-Op Play: Community-trusted GGPO powers a smooth online experience that allows up to four players to drop in or out of games in progress at will.
• Classic Arcade Gameplay with a New Twist: Players can enjoy the original arcade modes or mix up the gameplay with House Rules that can completely alter the experience.
Some examples of House Rules:
- Unbreakable - Equipable items have infinite durability. Never worry about breakage again!
- Enemy Rush - Fight against time in this special Time Attack Mode. Start the game clock with 30 seconds and
increase the clock with each enemy you kill!
- Make it Rain – Get rich quick! Enemies and chests drop tons of gold!
• Challenge System: A newly introduced RPG-like system that fits on top of the existing games and provides a myriad of challenges for players to complete. Players can level up and obtain Vault Coins to be used in the Vault.
• The Vault : A treasure trove of unlockables and gameplay loot can be purchased with Vault Coins earned via the Challenge System.
• Character Visualizer: This UI visualizer tracks which characters the players and their friends most often use. Players can utilize the tool to create a more balanced multiplayer dungeon crew, or to see which under-used characters they should try out next.
• Leaderboards & Connect ed Arcade: Players can track how they stack up against their friends through leaderboards, as well as view a full breakdown of gameplay related stats.
• Wii U Touch Screen Enhancements: Wii U players will be able to select spells and items with ease using the touch screen leading to a seamless gameplay experience.

Trailer

All comments

Commented on 2013-03-22 20:50:41
I'll be in those sugar walls.
Commented on 2013-03-22 21:47:14
Balls deep, balllls deep action!!
Commented on 2013-03-22 22:55:18
Buy yourself a PSP (70bucks, any model will do, no more flashing necessary), play any of those Capcom 'remakes' for free. The originals look brilliant on a PSP, way better than those pseudo HD remakes.
Commented on 2013-03-24 02:26:41
For fuck's sake, stop using the filters that EVERYONE TURNS OFF for your screenshots. The text is impossible to read and it all looks like garbage. Everyone knows those filters are ass compared to raw pixels. If you want to claim it's HD, redraw the art.
Commented on 2013-03-24 02:58:15 In reply to SplitTongue
Really.. those filters are atrocious! UGH.

These are great fucking games though.
Posted by SplitTongue
Buy yourself a PSP (70bucks, any model will do, no more flashing necessary), play any of those Capcom 'remakes' for free. The originals look brilliant on a PSP, way better than those pseudo HD remakes.
This site does not condone piracy.
Commented on 2013-03-24 13:08:01
Great games but this looks like SHIT. Give me back my pixely goodness please :P
Commented on 2013-03-24 16:31:00
For dem noobs over at Capcom's:
http://nfgworld.com/grafx/games/ASPECT-flinks-2.pn...
SuperEagle = crap, Super2xSAI = crap,
interpolation or scanlines only = crap, Now please!
2xSAI + 10-20% scanlines is all we need. Although a
MonitorDotMatrix blitter can produce that cabinet
charme too when done right.
http://img43.imageshack.us/img43/889/gngcomparison...
Commented on 2013-03-24 19:31:07
Mame and PSP is my friend if i want all the old stuff...
Commented on 2013-03-24 21:43:06 In reply to pythxvii
Posted by pythxvii
For fuck's sake, stop using the filters that EVERYONE TURNS OFF for your screenshots. The text is impossible to read and it all looks like garbage. Everyone knows those filters are ass compared to raw pixels. If you want to claim it's HD, redraw the art.
This 1 million times.

Also, not sure if it will be the case here, but the scanlines on Darkstalkers are having a nice "phosphorus" look.
Commented on 2013-03-24 23:53:56
The ports that come with a cabinet view (i.e. Final Fight or Darkstalkers) normally have the look right. What pisses me of though is that you can't upscale screen display only (with the same filters running of course) to fit your LCD/TV height, well let's say not that I'm aware of. As to the games: Can't say i enjoyed either of them, a waste of time and money imho, and normally i do like brawlers, but then i really never played it in MP mode.
Commented on 2013-03-26 09:38:30
These all look better when I emulate them through MAME as I have done for years. I don't get how any reasonably tech savvy person has not figured that out by now. There is a world of astounding arcade classics out there for the taking although now I guess at least Capcom have finally figured out how to profit from old school works.

I paid enough pound coins to these when they were arcade cabinets back in the day in London...

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