Nordic Games and Gunfire Games are bringing Darksiders II: Deathinitive Edition to PlayStation 4 and Xbox One this Winter. It features all DLCs, improved graphics, native 1080p and more. Get the screens and details inside.
Darksiders 2 Deathinitive Edition galloping to current gen consoles
Nordic Games today announced that the Darksiders 2 Deathinitive Edition will come to current-gen consoles this winter.
The Deathinitive Edition will be a visually updated version of Darksiders 2, including all DLCs (Maker Armor Set, The Abyssal Forge, The Demon Lord Belial, Death Rides, Angel of Death, Deadly Despair, Shadow of Death, Mortis Pack, Rusanov's Axe, Van Der Schmash Hammer, Fletcher's Crow Hammer, Mace Maximus, Argul's Tomb) and running in native 1080p resolution. In addition to the graphic upgrade, adjustments to the game balancing and loot distribution have been made. The entire project is in the experienced hands of Gunfire Games, where nearly all staffers have already been working at Vigil Games and on Darksiders in the past.
Reinhard Pollice, Business & Product Development Director at Nordic Games: “We took over the franchise roughly 2 years ago and thought about the next chapter for Darksiders ever since then. Naturally (and extremely excitedly!), there will be a large-scale project based on Darksiders, but for now it is very important for us to take care of the existing games and make those available to a broader audience. Bringing Darksiders 2 to current gen was a logical step for us and the team at Gunfire Games know their trade inside-out, so we easily and quickly had lots of ideas that we wanted to realise for this specific edition.”
“It feels good to be working on Darksiders again, after a couple of years of hiatus”, comments David Adams, founder and president of Gunfire Games. “This project is a great opportunity for us to pick up where we left off two years ago and dig deeper into the game, which is close to all our hearts. Bringing the definitive Darksiders 2 experience to life is something that we hope a lot of people will enjoy and look forward to.”
Deathinitive Edition Features:
• Darksiders 2 with All DLCs* included and integrated into the game, offering a total playtime of more than 30 hours
*(Maker Armor Set, The Abyssal Forge, The Demon Lord Belial, Death Rides, Angel of Death, Deadly Despair, Shadow of Death, Mortis Pack, Rusanov's Axe, Van Der Schmash Hammer, Fletcher's Crow Hammer, Mace Maximus, Argul's Tomb)
• Improved Graphic Render Engine for higher visual quality especially in terms of lighting and shadows
• Improved and reworked level, character and environment graphics
• Running in native 1080p resolution
• Reworked and tuned game balancing and loot distribution
What starts with War, ends in Death.
Awakened by the End of Days, Death, the most feared of the legendary Four Horsemen, embarks upon a quest to restore mankind, and redeem his brother’s name. Along the way, the Horseman discovers that there are far worse things than an earthly Apocalypse, and that an ancient grudge may threaten all of Creation...
• Play Death: Become the most feared of the legendary Four Horsemen, able to destroy entire worlds and battle forces beyond Heaven and Hell
• Epic Universe: Unlike anything the player has seen before, delivered in the unique style of Joe Mad
• Heaven/Hell: Explore startling gameworld environments reminiscent of heaven and hell
• Player Choice & Customization: Customize your experience with varied armor sets, weapons, and skill trees allowing players to create their own Death
• Replay-ability: Explore a vast open world, complete dozens of side quests and customize your Death with a full leveling system, skill trees and endless equipment combinations
• Traversal: Death is a nimble and agile character capable of incredible acrobatic feats allowing the player to explore the world like never before
@GriftGFX: the doom and gloom is for the gamer today. (2 Hours ago)
@droezelke: I stopped mid way through the season 2! (8 Hours ago)
I'm already not playing Battlefield because I'm not crazy with what DICE is doing with it. They've got a lot of work to do. (8 Hours ago)
EA is far from out of the woods, but I don't think this is the steep downhill incline you imagine for the industry. I'm not buying the doom and gloom. (8 Hours ago)
If they can develop revenue streams that don't negatively impact the user experience.. most will try. (8 Hours ago)
And while publishers may want to pursue service models, there are relatively good ways of handling that. Add to this the fact that most developers don't really want to ruin their games. (8 Hours ago)
EA is already dropping the ball all over the place. But people are reacting to it, more than ever. (8 Hours ago)