Deep Silver has just announced Dead Island: Definitive Collection for PC, PS4 and Xbox One, launching on May 31st. This bundle brings back the undeads from Dead Island, Dead Island: Riptide (both in their Definitve Edition) and Dead Island: Retro Revenge. It features better lighting, better anti-aliasing, HBAO, motion blur, updated interface and the unofficial mod Power Fists.
Dead Island and it´s undead successor Dead Island: Riptide (including all previously released DLC) completely remastered for the first time on Xbox One, PlayStation 4 and PC!
Deep Silver are bringing the iconic bone crunching, skull smashing, limb breaking, blood drenching fan loved Dead Island and Dead: Island Riptide to the next generation! Featuring fully remastered and greatly improved versions of both Dead Island and Dead Island: Riptide set to deliver the ultimate Dead Island experience ever.
The rebuilding of both Dead Island and Dead Island Riptide on Techland‘s next gen engine brings with it a significant visual & performance overhaul, introducing many cutting edge current-generation graphical effects:
• Higher Quality Textures
Game textures have been redone in a higher resolution and the level of quality has been improved across the board
• Photorealistic new lighting system
The lighting system in the game has been vastly improved, providing a much more realistic look to the beautiful sunny tropical setting
• Physically based shading
The introduction of new physically based shading techniques due to the latest iteration of the Chrome Engine means a higher quality look to the game models and objects as they react in a more realistic way to various lighting conditions
• Image quality enhancements via anti-aliasing
The addition of more sophisticated anti-aliasing means that console players can now experience
Dead Island without unsightly “jaggies“ – meaning a much cleaner look throughout
• Improved-quality game models and geometry assets
All major geometry assets (for example: NPCs and character models) highlight a marked quality increase
HBAO and motion blur effects
The introduction of Horizon-based Ambient Occlusion adds a extra layer of depth and realism to the world
Through a better implementation of object shadows, while the all-new motion blur effects will provide a much more cinematic feel to the game experience.
Updated game UI
Providing a more consistent look between both Dead Island and Dead Island Riptide. Increase to equal quality level for seamless game experience.
• The Current-gen Console Experience
The Dead Island Redux Collection will also of course take advantage of the latest console features such as Online 4 Player Co-op, PS Vita Remote-Play (PS4), Share-Play (PS4), streaming and recording
Power Fists Power-up
And last but not least, The fan favourite unofficial PC mod will also now be added to both products. Punch your way through the mayhem with craziest power-up ever!
But wait there is more! Making its debut and added into the mix of flesh-rending zombie chaos is a new gem just waiting to be discovered! A classic side-scrolling/endless runner action game Dead Island Retro Revenge!
Features at a glance:
• Retro look meets melee-based combat
• Featuring leaderboards, achievements and plenty of depth
• Game mechanics include power-ups, super attacks and a combo system
Dead Island Definitive Collection is a compilation containing Dead Island Definitive Edition, Dead Island: Riptide Definitive Edition and also includes for free Dead Island Retro Revenge!. It will be available at retail and digital for a suggested price of $39.99
Available at the same time, Dead Island Definitive Edition, and Dead Island: Riptide Definitive Edition will each be available separately and as a digital download for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system and PC at suggested a price of $19.99
All three titles, Dead Island Definitive Edition, Dead Island: Riptide Definitive Edition, plus the compilation Dead Island Definitive Collection are scheduled for release May 31st 2016 on Xbox One, PlayStation, and Windows PC.
...on the spot to be precise lol (24 minutes ago)
...the experience but right out of the gate it transforms the game for me. Now just like Forest Gump, if I'm going somewhere I'm ru-nning (25 minutes ago)
He's using Natural Locomotion [url] i just set it up last night in Skyim and it works wonderfully, I still need to tweak settings a bit to hone (27 minutes ago)
Not sure how he has those wands tracking like that, though. (16 Hours ago)
@toelessfoot: Looks like a smart and cheap solution that. Wouldnt mind trying it. I don't get motion sick from Skyrim now, but that would keep it to a minimum for anyone trying it. (16 Hours ago)
i'm twords the end too, the final summit climb (19 Hours ago)