The last DLC for Far Cry 5, Dead Living Zombies, pairs you with director Guy Marvel who has a plan for an epic zombie saga. The player ends up exploring seven differents scenarios with maps built from the Far Cry Aracade editor. A new update rolling out today brings New Game +, destructible objects and the scripting tool for the map editor.
FAR CRY® 5: DEAD LIVING ZOMBIES NOW AVAILABLE
SAN FRANCISCO — August 28, 2018 — Today, Ubisoft announced that Far Cry® 5: Dead Living Zombies, the third post-launch adventure, is available now on PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X and Windows PC. Dead Living Zombies can be purchased as add-on content for $7.99, as part of the season pass for $29.99 or the Gold Edition for $89.99.
Far Cry 5: Dead Living Zombies pairs players with Guy Marvel – the D-tier film director we first met in Far Cry 5 – as he pitches his vision for an epic zombie saga. In maps built from the powerful Far Cry Arcade editor, players will explore seven different film scenarios as they face hordes of the undead across rooftops, farmlands, military bases and more. After completing each map, players can unlock Score Attack to achieve three-star ratings, which will unlock weapons and gear to bring back to Hope County.
Additionally, a new title update available now introduces new features to all Far Cry 5 players, including:
• New Game +: The highly anticipated New Game + allows players to restart the Far Cry 5 story after completing the main campaign, keeping their character progression. New Game + contains new elements such as upgradable perks in the main campaign and the higher-difficulty Infamous mode, in which AI have more health, take more damage and react more quickly to a player’s presence.
• Destructible Objects: Destructible Objects are generic building blocks that shatter into small cubes when shot or otherwise creatively destroyed. Objects range from geometric shapes to building elements – and players can combine different shapes and textures for nearly endless destructible fun.
• Scripting Tool: The Scripting Tool allows mapmakers to trigger different actions in their maps based on player behavior. For example, when players perform specific actions – like killing enemies, reaching a location or looking at specific objects – mapmakers can then change the time of day, teleport the player, add slow motion, change the music and add or remove enemies or gameplay objects. These tools open up a new realm of possibilities, allowing mapmakers to add an entirely new layer of visual storytelling to their creations.
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