X360 Sunday, January 8, 2006 | 9:31 PM

Dead or Alive 4 ending video

Dead or Alive 4 ending video

I've received a lot of message asking me to put online the awesome ending video of Dead or Alive 4, so there it is. Needless to say that it's much better to discover it by yourself when playing the game, but I'll let you decide if you should watch it or not !


Ending video
Download: AVI

All comments

Page 1 2 3 >>
Commented on 2006-01-08 21:47:49
Kewl
Commented on 2006-01-08 21:48:00
thats cool
Commented on 2006-01-08 21:56:05
I love techmo's and team ninja's cinematics. Ninja Gaiden...omg. Anyways this is really cool.

I was wondering if you had a Ryu cinematic? for DOA4, and could post it.

Thank You.
Commented on 2006-01-08 21:59:15
DOA4 has the best ending cinematics of any fighter. Helena's is my favorite. So haunting.
Commented on 2006-01-08 22:02:21
cool
Commented on 2006-01-08 22:42:15
wow! is this realtime? looks really awesome!!
Commented on 2006-01-08 23:02:37
no this is pre-rendered
Commented on 2006-01-08 23:13:00
Breast fighting game ever, isn't tits?
Commented on 2006-01-09 00:24:16
Good ending, kinda cheapened by the stuff after the credits though, but i was kinda expecting something like that.

I was gonna wait till I actually got the game to view the endings, but at the rate its going I' m never gonna find a 360.
Commented on 2006-01-09 01:40:21
It's so... so Team Ninja.
Commented on 2006-01-09 01:57:55
They can actually make those graphics happen but they are too lazy.
Commented on 2006-01-09 02:09:12 In reply to unforgivenixi
Posted by unforgivenixi
They can actually make those graphics happen but they are too lazy.
It took Team Ninja eight months to create the forest level in DOA4. They're not lazy. And those CG graphics were generated with extremely high spec computers, not Xbox 360. Neither 360 not PS3 could handle such detail in real-time.
Commented on 2006-01-09 02:10:40
Team Ninja can make astounding games. If they want, that is.
Commented on 2006-01-09 02:53:00
I think video games should be prerendered...like u buy the game, pop it in the tray and press Start and the whole game be prerendered...that way people would get the best graphics possible! lol :p
Commented on 2006-01-09 03:04:12 In reply to Critx
Posted by Critx
I think video games should be prerendered...like u buy the game, pop it in the tray and press Start and the whole game be prerendered...that way people would get the best graphics possible! lol :p
Dude, were you drunk when you typed that. I had to read over that comment several times before I could comprehend it. I don't think you even understood it either. A fully prerendered videogame. HUH?
Commented on 2006-01-09 03:05:55
Cool, check it out, my uncle worked on DOA4.
Commented on 2006-01-09 03:11:45 In reply to omegaheat
Posted by omegaheat
Dude, were you drunk when you typed that. I had to read over that comment several times before I could comprehend it. I don't think you even understood it either. A fully prerendered videogame. HUH?
No im just typing whatever comes to mind lol...
Commented on 2006-01-09 03:24:58 In reply to Critx
Don’t worry Critx. Some people just can’t think humorously…
Commented on 2006-01-09 03:42:59
Wait...doesn't pre-rendered mean that they took some gameplay, and just like sharpened everything after.

Like the way they make Jessica Simpson music videos and at the end go back in to get rid of the ugly imperfections on her face.

(P.S. I don't have any ill-will against her)
Commented on 2006-01-09 04:04:00
That’s the more sneaky way to do pre-rendered graphics and fool everyone that is real-time.
Basically you use the in-game engine, add a lot more detail / effects than the actual hardware can afford, you render the scene (in slow motion) in, say, 2-3 frames per second and then glue the frames in a MPEG-2 stream in 25/30 frames per second, and there you have it, “real-time” 30 fps. Almost all PS2 Capcom games use this method, some of Konami’s too. Also some rumors insist that the infamous Killzone “real-time” PS3 video was made this way.
I don’t know if this is due to hardware inefficiency or programmer laziness, but it’s irritating.
I remember viewing Devil may Cry’s cutscenes in my PC with Media Player…
Commented on 2006-01-09 04:06:29
I think the best cut scenes are the Final Fantasy ones...they look amazing, I've never seen anything better.
Commented on 2006-01-09 05:51:55
Oh! so gamers have the ability to make games with the best looking graphics, it'll just be extrememly slow. That's why my Doom 3 can display the graphics perfectly, but play it at 3 FPS.

I heard that it is what they did on Halo 2's cinematics. That's why things look a little sharper on the movies than gameplay. But doing it that way is not unfair because those are cinematics.
Commented on 2006-01-09 07:17:16
Omg i cant wait to play this im going to get it and play the hell out of it hehe...
Commented on 2006-01-09 08:59:30
You can make games look stunning by using pre-rendered graphics. Septerra Core is one game that comes to mind, a game that looked very nice compared to games of its time due to it's pre-rendered graphics. However, besides the graphics, it didn't animate that well and the special effects looked really out of place. It was a very nice attempt but I think it just didn't work out. Ash on the DS by Mistwalker is another stunning example of pre-rendered graphics. Not that it's out yet so can't really say how much of it really isn't pre-rendered.
Commented on 2006-01-09 11:01:08 In reply to amerakindesi
Posted by amerakindesi
I heard that it is what they did on Halo 2's cinematics. That's why things look a little sharper on the movies than gameplay. But doing it that way is not unfair because those are cinematics.
Halo 2 cut-scenes are in Real time they just push the graphics more cos they don't have to worry about AI, or control as it's all scripted. However they pushed the graphics a little too far hence why you get the horrid effect of the full terxture appear a second after the view changes.
Page 1 2 3 >>

About the game


What's up?
  • nostradamus
    nostradamus outcast developer of dissapoinging sequels given a platform. like a charity. it's that time of the year.. (25 minutes ago)
  • droezelke
    droezelke @jmd749: ok, but I still don't understand what was so awesome? (1 Hour ago)
  • jmd749
    jmd749 @droezelke: I love the collaberation, I think Sony might be trying to make Kojima Productions a 1st party dev, cause they sure are treating them like one. Sorry if you thought it was a shit interview. (1 Hour ago)
  • droezelke
    droezelke @jmd749: What is awesome about that interview? No new information at all. Just guys kissing each others ass. (3 Hours ago)
  • Tiz
    Tiz I love em both to be honest. When I start playing either of them, I'm glued for a while albeit for different reasons. (3 Hours ago)
  • Tiz
    Tiz Halo is a lot more dependent on individual skill which makes gunfights more intense and Overwatch is far more dependent on team synergy. (3 Hours ago)
  • Tiz
    Tiz As someone who has a fair amount of hours in both Halo & Overwatch, I'd say they both scratch different itches, but Overwatch has the broader appeal. (4 Hours ago)
PreviousNext
  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
  • Driftwood
    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
PreviousNext
Top stories