About the game
- Dead or Alive 4
- X360
- Published by Tecmo
- Developed by Team Ninja
- French release: Available
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- Copyright 2007-2009 Gamersyde SARL
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Page 1 2 3 >>I was wondering if you had a Ryu cinematic? for DOA4, and could post it.
Thank You.
I was gonna wait till I actually got the game to view the endings, but at the rate its going I' m never gonna find a 360.
They can actually make those graphics happen but they are too lazy.
I think video games should be prerendered...like u buy the game, pop it in the tray and press Start and the whole game be prerendered...that way people would get the best graphics possible! lol :p
Dude, were you drunk when you typed that. I had to read over that comment several times before I could comprehend it. I don't think you even understood it either. A fully prerendered videogame. HUH?
Like the way they make Jessica Simpson music videos and at the end go back in to get rid of the ugly imperfections on her face.
(P.S. I don't have any ill-will against her)
Basically you use the in-game engine, add a lot more detail / effects than the actual hardware can afford, you render the scene (in slow motion) in, say, 2-3 frames per second and then glue the frames in a MPEG-2 stream in 25/30 frames per second, and there you have it, “real-time” 30 fps. Almost all PS2 Capcom games use this method, some of Konami’s too. Also some rumors insist that the infamous Killzone “real-time” PS3 video was made this way.
I don’t know if this is due to hardware inefficiency or programmer laziness, but it’s irritating.
I remember viewing Devil may Cry’s cutscenes in my PC with Media Player…
I heard that it is what they did on Halo 2's cinematics. That's why things look a little sharper on the movies than gameplay. But doing it that way is not unfair because those are cinematics.
I heard that it is what they did on Halo 2's cinematics. That's why things look a little sharper on the movies than gameplay. But doing it that way is not unfair because those are cinematics.