Deus Ex: Human Revolution Director's Cut will be out on October 22 Square Enix announced. The title for Wii U, Xbox 360, PS3 and PC features second screen experience and reworked boss fights among other things. Moreover, Eidos Montreal's head of studio David Anfossi has shared the vision for the future of the franchise and confirmed the production of a PC/next-gen Deus Ex game, teased with a concept art. Get all the stuff inside.
The concept behind Deus Ex: Universe is to create an ongoing, expanding and connected game world built across a generation of core games. It’s a commitment on our part to deliver meaningful content that expands the franchise on a regular basis and to deliver a deep conspiracy that will span several connected Deus Ex games, creating a more immersive and richer experience than ever before. Deus Ex: Universe will include PC and console games, but also additional Deus Ex games and experiences available in other media such as tablets, smartphones, books, graphic novels, etc... You might have seen the name pop up recently in the press – well this is what it’s all about.
I’m pleased to confirm that we are already into production of the starting point for Deus Ex: Universe with a new game for PC and next-generation consoles. We’re very excited about it at the studio and I wanted to let you know that most of the team behind Deus Ex: Human Revolution is already working hard on this new game. It took us four years to learn how to create a unique Deus Ex experience with Human Revolution and it was important for me to keep this knowledge within the franchise.
@GriftGFX: Doesn't that make DotA a team RTS with heroes? :P (10 minutes ago)
That gamasutra articles doesn't mention either MNC or DirtyBomb though. So I think we can agree that people tend to overlook gaps in the genre's history. This shit did not kick off with Battleborn/OW. (5 Hours ago)
OW and DirtyBomb are not MOBA-light games. They are team FPS games that have heroes. (6 Hours ago)
DirtyBomb did something that was at the time unique. You could not call it unique anymore. (6 Hours ago)
@Tinks: I know you think that. But they're not really the same genre. (6 Hours ago)
I could be wrong, but I think the first MNC really did just have classes and no overlapping roles. Think they added "pros" in the sequel. (6 Hours ago)
some lean more moba, or more tower defense, or more shooter, but I think everything we're talking about is connected (6 Hours ago)