Already available for tablets and mobile devices, Deus Ex: The Fall the spin-off title of Eidos Montreal's franchise wll hit PC on March 25.
DEUS EX: THE FALL COMES TO PC ON March 25
Steam pre-orders unlock Deus Ex – Game of the Year edition for free
After the success of DEUS EX: THE FALL™ on mobile, Square Enix is excited to announce the award-winning* action-RPG will be released on PC, and is coming to Steam on March 25 for $9.99. With 28 Steam achievements, Steam Trading cards, adjusted AI, added keyboard and mouse functionality, plus a whole lot more, fans can now take DEUS EX: THE FALL to the bigger screen.
Gamers who pre-order DEUS EX: THE FALL on Steam will get an extra bonus in the shape of the original Deus Ex- Game of the Year edition for free, to keep, or gift to a friend. To pre-order please click on the following link: http://store.steampowered.com/app/258180
DEUS EX: THE FALL is set in 2027 – a golden era for science, technology and human augmentation, but also a time of great social divide and global conspiracy. Powerful corporations have seized control from governments and command the drug supply needed by augmented humans to survive. In this chaos Ben Saxon, a former British SAS Mercenary who underwent physical augmentation, is desperate for the truth behind the drug conspiracy. Betrayed by his private military employers, the Tyrants, not only is his own life at risk but for all augmented humans, time is running out…
DEUS EX: THE FALL was developed in collaboration with the original DEUS EX: HUMAN REVOLUTION® team at Eidos-Montréal and N-Fusion. It also features new music composed by Michael McCann.
*Winner of 7 Best Mobile/iOS Game awards at E3 2013
EA announced today that a Battlefront II story trailer for the single player campaign trailer is coming tomorrow.. nice timing (6 minutes ago)
And while there may be a nugget of truth in there, people are DEFINITELY jumping to conclusions. (31 minutes ago)
@Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (31 minutes ago)
@GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (3 Hours ago)
And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (3 Hours ago)
I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (3 Hours ago)
@MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (3 Hours ago)