VIDEO | X360, PS3 Tuesday, June 23, 2009 | 10:01 PM

Dev Diary #2 for Dark Void

Dev Diary #2 for Dark Void

Here comes a new Dev Diary for Capcom's new game, the mysterious Dark Void. This video focuses on the concept of verticality in level design and its implications on gameplay. Oh yeah, and the jetpack is also mentionned.
Update: HD version available.

Developer Diary #2
Download: WMV HD | MP4 HD | AVI

All comments

Commented on 2009-06-22 22:12:19
Looks promising.
Commented on 2009-06-23 00:19:18
this games odly interesting
Commented on 2009-06-23 07:00:19
I've been following this game for over a year now, and every time I see it, it gets just that much better.

They had me sold a year ago, when I realized these were the same people who made Crimson Skies - everything else since then, has all been icing on an already awesome cake.
Commented on 2009-06-23 15:42:30
I still don't like what I'm seeing. Hearing them talk about the vertical combat on and on in every dev diary, just makes it obvious that it's a gimmick. Just like the jet pack, which doesn't seem to be more then a gimmick. I'm sure it will be fun in a way, but to me it looks to be too much of a gimmick game.
There seems to be only one sort of enemy (some robot thing). And then the boss fights.
Commented on 2009-06-23 22:31:42
Im with FreeSwag on this,Crimson Skies was awesome.
Commented on 2009-06-24 14:46:08 In reply to droezelke
Posted by droezelke
just makes it obvious that it's a gimmick. Just like the jet pack, which doesn't seem to be more then a gimmick. I'm sure it will be fun in a way, but to me it looks to be too much of a gimmick game.
Yeah, care to elaborate how exactly this would be a gimmick?

I'm actually quite impressed on how this looks compared to the very first footage which looked like something pulled out of a Genesis cartridge.
Sure enough, the stages are 'alleyways' but that can be said for any shooter there days. The addition of bases you can fly into and scale vertically is a nice expansion and - the jet pack seems like a good way to make the shooting segments more dynamic, as you can approach any given enemy from all sides; certainly more entertaining than the stale Gears of War.
Difficulty and scale (production values) will be the deciding factors here I think - if the player will have to traverse the same area types and fight just one enemy it's going to go downhill really fast.
Commented on 2009-06-24 22:46:19
Why has it taken this long to finally feel what its like to be Boba Fett! its a decent idea to build a game around. the verticality seems a good resolution to the change in gameplay you get from a rocketpack. One of the most irrating things about the Unreal 3 rocketpack mod was hitting the glass ceiling

About the game
  • Dark Void
  • PC, X360, PS3
  • Published by Capcom
  • French release: 1st quarter 2010

What's up?
  • Melmoth
    Melmoth like in dark souls where i mapped run/dash/roll to one of the paddles so i could run (b-button) while controlling the camera (right thumbstick) at the same time. (43 minutes ago)
  • Melmoth
    Melmoth you can feel the difference in material quality in every part. 3 different swappable thumbstick heights is also nice, and the programmable and swappable trigger pads beneath are also nice in some gams (46 minutes ago)
  • Melmoth
    Melmoth @droezelke: i had the standard one pad. i liked it, but then it was in an (ahem..) accident. So i had to get a new one anyway. the elite is really nice. d-pad is very good. good grip (47 minutes ago)
  • droezelke
    droezelke @Melmoth: Standard. The elite is too expensive. I can buy multiple games for that money :-) (55 minutes ago)
  • Melmoth
    Melmoth @droezelke: you use the standard controller or the elite? (1 Hour ago)
  • droezelke
    droezelke ...the fiasco and dishonesty of the Xbox one reveal. (1 Hour ago)
  • droezelke
    droezelke In any case, Xbox one X is my main platform now. Network is good, performance is excellent, it's very quiet, downloads are pretty fast, controller is great. MS did a good job after ... (1 Hour ago)
  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
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    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
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