VIDEO | X360, PS3, PC Thursday, August 9, 2012 | 6:47 PM

Dishonored: Creative Kills Gameplay

Dishonored: Creative Kills Gameplay

Bethesda has already shown how to escape with style, now Arkane shows us how to get creative while killing by combining supernatural abilities with the weapons and gadgets.

Creative Kills (EN)
Creative Kills (FR)

All comments

Commented on 2012-08-09 19:29:26
Wow. Gonna have so much fun being creative.
Commented on 2012-08-09 20:31:36 In reply to digi_matrix
Posted by digi_matrix
Wow. Gonna have so much fun being creative.
And i am gonna to have so much fun playing the game.
Commented on 2012-08-09 20:35:26
The wait is long....
Commented on 2012-08-09 21:01:44
Want it...right now...this has the potential to be GOTY material.
Commented on 2012-08-09 21:44:10
This game can be played like 3 or more times and everytime doing it completly different.

Thats replay value!
Commented on 2012-08-10 09:50:15
Man, so many awesome games this autumn and winter it's going to be a fun one! Can't wait for October 12th!
Commented on 2012-08-10 10:30:36
Interesting...anyway, I will try to prefer a knife to neck creativity. :-)
Commented on 2012-08-12 21:57:59
Just watched a video for this today....what a huge disappointment.It looks like timesplitters/bioshock and not in a good way.This game was a must have 2 months ago but after seeing those 2 missions i'm def staying away from this one.The powers aren't even creative just rehashed force push and stop time....what a letdown this has become.
Commented on 2012-08-12 22:02:16 In reply to OGNeckleather
Posted by OGNeckleather
Just watched a video for this today....what a huge disappointment.It looks like timesplitters/bioshock and not in a good way.This game was a must have 2 months ago but after seeing those 2 missions i'm def staying away from this one.The powers aren't even creative just rehashed force push and stop time....what a letdown this has become.
Arn't creative? Don't recall another game that let you summon rats, stick a mine to one of them, possess that same rat and then use it as a controlled walking bomb. The creativity in combat is unmatched. Even the games that have clearly inspired this one (deus ex, half life 2, bioshock, thief) have no where near as many creative options...
Commented on 2012-08-12 23:21:22
Wow,summon rats.Pretty lame if u ask me.To each his own....im not buying this garbage.Gameplay aside,the style of the graphics alone are enough to make me puke..every character in this game was copied and pasted from timesplitters,lol.How is that original?Like i said... not interested,but its fine if you are.
Commented on 2012-08-12 23:24:01
Is there something wrong with your space bar?
Commented on 2012-08-12 23:29:02
No,its my iphone.I have no idea why it does that.

About the game


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  • GriftGFX
    GriftGFX I'm going to play it in about an hour after I finish up a few more rounds of Rainbow Six. It's a Tom Clancy night I guess. (20 minutes ago)
  • GriftGFX
    GriftGFX That's weird.. aphex said the gun mechanics were pretty good. (21 minutes ago)
  • Sdarts
    Sdarts Feels so much similar to Watch Dogs 2's mechanics, minus the best parts. (22 minutes ago)
  • Sdarts
    Sdarts I understand what the developers are trying to achieve, but the execution leaves much to be desired. And make no mistake, this is a collect-a-ton open world first and foremost than a TPS game. (23 minutes ago)
  • Sdarts
    Sdarts are too predictable. Didn't have any challenge to it. But it's not all bad, the chatter between the team members is really nice and the customization is great. Graphics are very good, minus pop-ins. (24 minutes ago)
  • Sdarts
    Sdarts Can't put my finger on why exactly, but if I had to guess is because the shooting is so bad, and in a TPS game, that's basically it. The areas you explore are really good, design wise, but the enemies (26 minutes ago)
  • Sdarts
    Sdarts It's a Ubisoft game by the numbers. It's like playing Assassin's Creed, Far Cry, Watch Dogs, etc in a military setting. Had fun checking lists and collecting stuff, but it feels hollow somehow. (28 minutes ago)
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