Bethesda shared through its blog some screens of Dishonored to show the many user interface options Arkane made available. Besides gameplay options it shows what we can enable/disable in all versions of the game but also some PC-only features. Get a look at these options with the screens inside and for more details check the blog. The game is coming on October 9th.
A few options not featured in these screens that we also wanted to mention:
• The FOV slider for changing your field of view. (PC Only)
• Controller and mouse sensitivity options, as well as four different options related to auto aim strength and aim assist.
• The mouse smoothing/acceleration slider and enable/disable options. (PC only).
• Graphics options for the full spectrum of monitor resolutions, anti-aliasing, and various other graphical toggles. (PC only).
gameplay design either. I ran quite a few levels in Anthony Crowther's Captive before i realized there were 4096 levels and they all were sorta the same. (10 minutes ago)
some alarm bells shouls go off. If your world is generated from a seed using procedural techniques, you won't have much structure or progress from a world prespective. and most often not from a. (11 minutes ago)
from the early videos and articles about NMS i thought it was clear how it would end up. All this talking about how fantastic it was how such a small team could make such a huuuge game. (15 minutes ago)
It's amazing how much people want NMS to be so much more than it seems to be, and thus excusing it's shortcomings. (23 minutes ago)
@Tiz: I dont think NMS needs MP but for someone to go there to defend a game is laughable... (35 minutes ago)