Team Ninja has confirmed that Dead or Alive 5 Ultimate is coming this Fall (both retail and digital) on Xbox 360 and PS3. The new edition contains Vita's game new modes, new stages and new fighters such as Momiji.
TEAM NINJA CONFIRMS DEAD OR ALIVE 5 ULTIMATE ON
PLAYSTATION 3 AND XBOX 360
New Modes, Dynamic New Stages and Deadly New Fighters Highlight
Definitive DEAD OR ALIVE 5 Title
BURLINGAME, Calif. – MAY 9, 2013 – Team NINJA, today confirmed that DEAD OR ALIVE 5 ULTIMATE is being developed for the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system from Microsoft. The game will be published by Tecmo Koei America this fall as both retail packaged goods and digital download. DEAD OR ALIVE 5 ULTIMATE heightens the signature DOA fighting style with the inclusion of all of the new modes from DEAD OR ALIVE 5 PLUS, new stages and new fighters, including the first ever DOA appearance of Momiji and levels from the NINJA GAIDEN's series to deliver the best in fighting entertainment.
"DEAD OR ALIVE 5 ULTIMATE is a great addition to our franchise," said Yosuke Hayashi, Team NINJA leader. "The game has a lot to offer and we're excited that our fans will have the opportunity to enjoy an experience that delivers on our signature high energy fighting entertainment."
DEAD OR ALIVE 5 ULTIMATE is the definitive DEAD OR ALIVE 5 package, with new content aimed to bring players the best 3D fighting experience to date. The addition of modes from DEAD OR ALIVE 5 PLUS, including "Move Details Plus" and a tutorial mode, will allow novice and expert fighters to refine their fighting style with razor-fine precision.
Players will take on the roles of their favorite DEAD OR ALIVE fighters-as well as combatants new to the franchise-in an intense, action-packed brawler set in visually striking locations from around the world. The game's dynamic interactive stages include the return of classic fan favorites as well as new locations from the NINJA GAIDEN series, such as Sky City Tokyo, and features deadly new danger zones including the Great Buddha Statue that change with the flow of the fight.
Characters in DEAD OR ALIVE 5 ULTIMATE continue to push a sensual yet realistic style, rendered in incredibly lifelike detail bringing every fighter to life in the heat of combat. The largest lineup in DOA history includes the first ever appearance of NINJA GAIDEN's Momiji who utilizes the Hayabusa-style Aikijutsu taught to her by the master himself, Ryu Hayabusa. Soon to be announced additional characters will also add to the massive cast of fighters from DEAD OR ALIVE 5 which includes Ryu Hayabusa, Hayate, Ayane, Kasumi, Hitomi, Bayman, Christie, Lei Fang, Zack, Kokoro, Bass, Rig, Jann Lee, Helena, Lisa, Brad Wong, Eliot, Tina, along with Akira, Pai and Sarah Bryant from the Virtua Fighter series.
Along with a plethora of single-player modes including story mode, DEAD OR ALIVE 5 ULTIMATE will retain Online battles allowing players to compete head-to-head in a variety of playing fields and battle modes with another opportunity for fighters to improve their skills as they watch competitive matches.
Currently in development by Team NINJA, more details about DEAD OR ALIVE 5 ULTIMATE will be revealed in the coming months.
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (15 Hours ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (15 Hours ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (16 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (16 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (16 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (17 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (17 Hours ago)