X360 Saturday, October 21, 2006 | 7:37 PM

DOAX2: Marketplace trailer

DOAX2: Marketplace trailer

This week-end has been so far quite strange for Xbox Live. First Mortal Kombat 3 appeared on the marketplace, then it was pulled down, then it was back again. Afterwards the Tony Hawk Project 8 demo appeared discretly on a seldom visited page of the marketplace (video soon), and then we got this gigantic video of Dead or Alive Xtreme 2 showing lots and lots of "gravure" scenes like only Team Ninja could do. Without the "tentacle hairs" this game would look incredible, with them it's still very nice looking, but they are distracting.
Update: 720p version online.


XBLM trailer

All comments

Page 1 2 >>
Commented on 2006-10-21 20:19:26
Yeah, the hair looks messed up. It looks pretty good actually when the hair is flowing away from the body, but things start to look bad when the hair touches their shoulders.

Thanks for the vid blim.
Commented on 2006-10-21 20:29:09
Hello everyone!

Yes, the hair looks bad, but the boobs animation is the best I ever seen!
Commented on 2006-10-21 20:30:42
yeah, must have :D
Commented on 2006-10-21 20:34:43
but, what the fuck?? where is volleyball? xDD
Commented on 2006-10-21 20:35:16
Yes the hair looks weird but they had the same problem in DOA 4, though the girls didn't move as much :P That video was...weird, they were acting like children, hitomi trying to avoid invisible crabs, lei fang sparring like badly, and ayane....yeah. But strip-teasing is welcome, even though very disturbing to watch.
I've noticed, the evolution in all the DOA games is not the graphics, but the boob physics. Go figure. Though, cloth physics are incredibly impressive.
Commented on 2006-10-21 20:38:04
"tentacle hairs" Oh the imagery that suggests for this game.....
Commented on 2006-10-21 20:48:45 In reply to INDIGO
Posted by INDIGO
"tentacle hairs" Oh the imagery that suggests for this game.....
Pun intended :D
Commented on 2006-10-21 20:49:35
Clothes physics are unreal in this game, almost like the real thing.

Shame about the hair, do you think they will have time to work on this before they release it ?

It really lets the rest of the graphics down.

A lot of what was in that video was actually old, so maybe the hair has been sorted (i hope at least)
Commented on 2006-10-21 21:04:30
I'll wait for the HD version.

But from previous trailers, looks very good. Well apart from the pornographic/hentai feel.
Commented on 2006-10-21 21:20:54 In reply to BlimBlim
Posted by BlimBlim
Pun intended :D
LOL - Nice, very nice.
Commented on 2006-10-21 21:49:45
I question the sexuality of anyone who paid attention to the hair in this trailer. I honest to god didn't even notice it. DOA has always been and always will be about sex.
Commented on 2006-10-21 22:01:40
When they roll like that, do they leave boob-imprints in the sand?
Commented on 2006-10-21 22:09:55 In reply to synce
Posted by synce
I question the sexuality of anyone who paid attention to the hair in this trailer. I honest to god didn't even notice it. DOA has always been and always will be about sex.
Yes, if you happen to be 12 years old, or never had sex before.
Commented on 2006-10-21 22:22:27 In reply to digi_matrix
Posted by digi_matrix
Yes the hair looks weird but they had the same problem in DOA 4, though the girls didn't move as much :P That video was...weird, they were acting like children, hitomi trying to avoid invisible crabs, lei fang sparring like badly, and ayane....yeah. But strip-teasing is welcome, even though very disturbing to watch.
I've noticed, the evolution in all the DOA games is not the graphics, but the boob physics. Go figure. Though, cloth physics are incredibly impressive.
hitomi is kinda just jumpin around, not chasing or running from the crabs, the girl sparring is Kokoro not Lei Fang, use your eyes.


the hair is still the best out there......where else is it done in multiple starnds? the cloth physics are drop dead incredible!!!!!!!!!!!!
Commented on 2006-10-21 22:26:15
[deletes video off HDD]

Edit: wtf why am i the only one seeding??!
Commented on 2006-10-21 23:24:00
They really need to hire a qualified programmer for the hair. It has super-simplistic physics that hundreds of programmers out there would just LOVE to fix for them.

Their code lacks mass and friction so the tentacles do not receive inertia from the motion of the body (and so they slide instantly past the shoulders when the body moves). The body doesnt block "wind" so the motion of the hair is completely uniform in strong wind and lack of mass or dampening in the joints of the chain make them act like straight sticks.

A few pointers I'd give them:

-Joint dampening (stiffness for angling of the attached vectors)

-Varying joing weight (so tips of hair are lighter than center and root, varying resistance to pulling = arcing in motion and the whip effect, waving and arcing in wind suspension)

-Friciton against shoulders/body (inherited/absorbed inertia) so the hair rides the shoulders naturally.

-Wind randomization (make the wind invisible physical orbs that flow AROUND the body to make the body "block wind").

There's more, but obviously they dont CARE. And the absolute best realtime hair is in one of the nvidia demos I think, Luna or the other ones. It has thousands of strands of hair with far more realistic physics.
Commented on 2006-10-21 23:34:18
Can't really compare a tech demo that has no gaming code though.

Problem is that all those calculations you have just listed would be taking up valuable CPU processing power, i'm sure Itagaki has looked into more realistic hair physics but it probably isn't worth the cost in processing power.
Commented on 2006-10-21 23:37:50
YES! My wish came true, you can see their nipples ^^.

--
THE HAIR!! IT'S ALIVE!!!
--
The cloth animations are sublime! They're very well done.. if team ninja would share their engine with other producers, they could make a really interesting 'serious' game, I think.
Commented on 2006-10-21 23:40:49 In reply to Jollipop
Posted by Jollipop
Can't really compare a tech demo that has no gaming code though.

Problem is that all those calculations you have just listed would be taking up valuable CPU processing power, i'm sure Itagaki has looked into more realistic hair physics but it probably isn't worth the cost in processing power.
Itagaki said the hair in DOA4 took up about 60% of the systems power, so im surprised they even managed to make it look even a little bit better. and to say they dont "CARE" is an insult to such a devoted developer...if the hair doesnt look better, its because it simply cant. in my opinion, it looks very impressive. a leap over the big SHEET that it was in the previous generation. but for a final verdict well just have to wait for the finished product. i think if they took out the breeze it would flow much more naturally..just look at the pole dance scene, because it is indoors it doesnt have the wind, and it flows just beautifully.
Commented on 2006-10-22 00:19:03
I think the hair looks beautiful when the girls are running. When they bend their heads over though, the hair kinda spazzes out. Other than that, the game is breath taking. But it's not like the hair "kills" it for me. Oh I'd like to say that I think Christie's hair looks the best, followed by Ayane's...but maybe that's because it doesn't have any "tentacles" hahahaha.
Commented on 2006-10-22 00:51:06
But are they using all three cores? They can absolutely hammer one core with as much hair as they want and it wont slow down the first or the third or the gpu. You can have a separate physics thread with no effect on frame rate.

It can be an impossible task for an individual team, which is why there are several physics-specialized middlewares available on the market that will do the job.

Sorry I dont mean to put down team ninja, I'm just a little baffled by the huge contrast in technology thats hurting their image and will have people dissing their talent just because of a single eyesore.
Commented on 2006-10-22 01:55:00
This game looks sooooo amasing... cant wait to get it...its going to be the best game on the Xbox360
Commented on 2006-10-22 01:58:08
Crap, screw the wmv codec. Can't watch the 720p version without massive stuttering =(

Blim is there some intermediate resolution between 360p and 720p that you could try? I'm sure everyone's machin can handle 540p.
Commented on 2006-10-22 02:15:51
Ok, is it only me that thinks that the changing sequences are the CUTEST looking thing in the world?? And I'm a dude. Girls are gonna be all over that lol!
Commented on 2006-10-22 10:54:09 In reply to DubC
Posted by DubC
Crap, screw the wmv codec. Can't watch the 720p version without massive stuttering =(

Blim is there some intermediate resolution between 360p and 720p that you could try? I'm sure everyone's machin can handle 540p.
Not gonna happen, sorry.
Page 1 2 >>

About the game


What's up?
  • KORNdog
    KORNdog @Melmoth: that is one impressive engine. Didn't it also run until dawn, and soon a massive open world game. (11 minutes ago)
  • Sdarts
    Sdarts The only bad thing is that now I'm dying to play Crash Bandicoot. I didn't notice the sounds the first time, but from the second onwards they hit me so hard with nostalgia. Those are great games. (1 Hour ago)
  • Sdarts
    Sdarts Just watched PSX 2016 for the 4th time, reactions from the Easy Allies and Kinda Funny guys. It was such an unbelievably amazing show that just gets better after each rewatching. Congrats to Sony! (1 Hour ago)
  • amerakindesi
    amerakindesi @spacemanjupiter: haha I've accidentally done that too. sucks. (1 Hour ago)
  • spacemanjupiter
    spacemanjupiter uh how do i reset the stupid age restriction on videos? clearig cache/cookies didn't help and neither did relogging (1 Hour ago)
  • Melmoth
    Melmoth all he's been through. (1 Hour ago)
  • Melmoth
    Melmoth @aphex187: [url] Q6 here. But the original article was taken down, so guess it doesn't count anymore :). Also puzzled why Kojima would let Sony own the IP after (1 Hour ago)
PreviousNext
  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
  • Driftwood
    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
PreviousNext
Top stories