About the game

- DOOM 3 BFG Edition
- PC, X360, PS3
- Published by Bethesda Softworks
- Developed by id Software
- French release: Available
- US release: Available
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All comments
http://img600.imageshack.us/img600/1970/doom320111...
As console player i'd think twice about bying this, not worth the money imo. Well, depends on wether you played the originals or not.
Remasterd... Jumping on the Capcom bandwagon are we id ? Fucking liars all over the industry these days. Here's your Remaster fix: Buy the Original D3 + Addons for PC for like 5-10 bucks each and install Sikk Mod + Rygel's Texture Pack wich gives you this:
http://img600.imageshack.us/img600/1970/doom320111...
As console player i'd think twice about bying this, not worth the money imo (well, depends if you played the original or not).
they've actually tweeked quite a bit. duct tape mod is default. more ammo for a faster, more "doom" experience (not happy about either of those things personally) plus you get the lost missions and the original games. seems like more then just a typical capcom job to me. but then i'm a big fan of doom 3.
I liked (and played) D3 A LOT, but honestly, the whole flashlight/machine gun switching was terrible gameplaywise. At least this got fixed in the BFG version. Never played the Addons though. Maybe the mods are compatible with the PC BFG-Edition too but no guarantee and in case they're not you'd either want to go with the originals or smash your head against a wall...
Remasterd... Jumping on the Capcom bandwagon are we id ? Fucking liars all over the industry these days. Here's your Remaster fix: Buy the Original D3 + Addons for PC for like 5-10 bucks each and install Sikk Mod + Rygel's Texture Pack wich gives you this:
http://img600.imageshack.us/img600/1970/doom320111...
As console player i'd think twice about bying this, not worth the money imo. Well, depends on wether you played the originals or not.
These are some of the expected "PC ONLY" effects you can have in this unofficial definitive version, if your pc can handle it...
http://i272.photobucket.com/albums/jj161/Wulfen1/d...
http://i272.photobucket.com/albums/jj161/Wulfen1/d...
http://i272.photobucket.com/albums/jj161/Wulfen1/d...
http://i272.photobucket.com/albums/jj161/Wulfen1/d...
And i dont agree with the flashlight thing. The whole switchin only made the protagonist look like some uninventive dumbass plus it did not really add anything to the atmosphere since you'd still crap your pants on any occasion, with or without the flashlight.
...or you can go with the Wulfen Texture Pack, but that's up to you.
And i dont agree with the flashlight thing. The whole switchin only made the protagonist look like some uninventive dumbass plus it did not really add anything to the atmosphere since you'd still crap your pants on any occasion, with or without the flashlight.
A real shame too because they had alot of potential to make a big impression given how they spent 5 years just making IdTech 5 for the disappointing RAGE that you have gamers here reccomending people to just go and use the old game with modds... useless mods.
Wow just wow, Id Soft claimed they used IdTech 5 in remaking this game... thats it what a bunch of liars I have totally lost any kind of respect or faith in Id Soft and John Carmack... they really screwed themselves....
A real shame too because they had alot of potential to make a big impression given how they spent 5 years just making IdTech 5 for the disappointing RAGE that you have gamers here reccomending people to just go and use the old game with modds... useless mods.
For whats is worth Rage is still at 60fps on consoles and it looks quite decent, now the actual game design was boring after 20 hours of playing it.
For whats is worth Rage is still at 60fps on consoles and it looks quite decent, now the actual game design was boring after 20 hours of playing it.
At least RAGE had the whole idea of more than 4 enemies on the screen (something even PC fans who played Doom 3 complained about that Doom 3 did not have enough enemies on screen...)
Their games are pretty average however PC gamers for many years with their inflated egos continue to hype the living crap out of any FPS PC game dev and talk down to console folks... you also knew that PC gamers complained that they thought RAGE was a "console port"
Oh well...
For what it's worth using a different engine doesn't automatically fix old assets. Use your head maybe.
It would help stabilize the frame rate... Doom 3 was designed to require super fast CPUs and GPUs back in 2002 when the Alpha was leaked and almost even in 2004 when the game was finally released.
They could have addressed the short comings of the gameplay system... but I'm wasting my time telling you this because all you see is "port" opportunity not a chance to get new audiences... what new people will see instead is ugly poly counts and textures and just go back and point out how high tech Call of Duty MW 1 is.