TRAILER | X360, PS3, PC Friday, August 3, 2012 | 8:40 PM

Doom 3 BFG: Lost Missions trailer

Doom 3 BFG: Lost Missions trailer

Among DOOM, DOOM II, DOOM 3 and DOOM 3: Resurrection of Evil, DOOM 3 BFG Edition features the Lost Missions, shown in this trailer, which are eight new levels. The game is out on October 16th.
Update: Screenshots added.

Lost Missions Trailer (EN)
Lost Missions Trailer (FR)

All comments

Commented on 2012-08-03 22:54:06
WTF Edition
Commented on 2012-08-03 23:09:11
I want Doom 4 NOW !!
Commented on 2012-08-04 02:28:49
Looking forward to replaying this.
Commented on 2012-08-04 02:53:12
Will buy this eventually, didn't remember having played it at all.
Commented on 2012-08-04 18:38:30
Are there any improvements in this at all? New higher poly models would be nice. If not, then it begs the questions: WHY?!!
Commented on 2012-08-04 18:43:11
I want to try this on the Oculus Rift.

There's also a new flashlight mechanic, since everyone is so weaksauce.
Commented on 2012-08-04 18:57:59 In reply to CrazyKot
Posted by CrazyKot
WTF Edition
LOL
Commented on 2012-08-04 19:06:27
LOL Korndog. This seems like a complete waste of a disc. Something this old should be an xbla/psn game. IMO the game was overrated at launch because of its horribly repetitive levels and bland gameplay. Nothing has changed and even the graphics pretty much look the same from what I am seeing. Also shame on the R&D at not being able to have a flashlight on a gun far into the future.
Commented on 2012-08-04 19:20:18 In reply to kwamejackson
Posted by kwamejackson
at not being able to have a flashlight on a gun far into the future.
1) They changed the flashlight mechanic.
2) There is a ton of new content.
3) The original flashlight mechanic was the only thing interesting about this game.
4) Shame on gamers for thinking that realism is the goal of game design.
Commented on 2012-08-04 19:29:42
the original flashlight mechanic might have been a goo IDEA but they executed it horribly in the game imo. So many encounters were just incredibly frustrating because you couldn't fight back in any good way.
Commented on 2012-08-04 19:32:57
That has nothing to do with realism but just being logical. They try to make these modern games with in depth back stories and their visions of the future but they put something dumb like that in a game. I feel that dead space was way scarier than doom 3 every was and they didnt have a light "GIMMICK." I think that the idea of finding batteries would make more sense. It's like making a serious sci-fi movie with people out in space without a space suit just because they can do it.
Commented on 2012-08-04 19:36:33
If we are talking realism i'd assume that they'd have room temperature superconductors in the future, and sweet ass batteries. You'd probably have to change the batteries like once in a lifetime :P
Commented on 2012-08-04 19:43:49 In reply to Megido
Posted by kwamejackson
That has nothing to do with realism but just being logical. They try to make these modern games with in depth back stories and their visions of the future but they put something dumb like that in a game. I feel that dead space was way scarier than doom 3 every was and they didnt have a light "GIMMICK." I think that the idea of finding batteries would make more sense. It's like making a serious sci-fi movie with people out in space without a space suit just because they can do it.
I still think it's ridiculous that you have to make sense of it.
Posted by Megido
the original flashlight mechanic might have been a goo IDEA but they executed it horribly in the game imo. So many encounters were just incredibly frustrating because you couldn't fight back in any good way.
Sure.. but wasn't that the point? They'd drop you in total darkness and give you the choice between seeing and fighting back. It was supposed to create really tense and frustrating encounters. I think it worked.

It's a flawed concept maybe, but it's basically the only interesting thing about the game.
Commented on 2012-08-04 20:05:02
The point was a frustrating game? That's what i'd call shite design. I mean, if they balanced it so that the flashlight made it feel tense and you had to think about how you used it, then that'd be cool. But when it only ever leads to the player getting pissed off that he's pinned down behind a barrel by enemies that he can't see and hence can't shoot (while they have magic ai-vision and shoot you in the skull from 10 miles even if it's pitch black) it's NOT a good thing. Again, the idea is not bad, they just made a piss poor job of implementing it. At least thats how i see it.
Commented on 2012-08-04 22:41:53
It was scary, wasn't it? Still is even today, more so than most games that try and fail, so Doom 3 did it's job regardless of bad mechanics or often bland gameplay.
Commented on 2012-08-05 23:40:36
The biggest problem I think was that the scary aspect really was id's main focus and they weren't trying to recreate Doom like most people would have expected. I wouldn't have minded so much but the combat felt a bit shit to me as well. Maybe i was just harsh though but at the time it definitely suffered from that usual feeling of shooting paper bullets

Big game though i recall
Commented on 2012-08-06 11:12:32 In reply to King_Grunt
Posted by King_Grunt
I want Doom 4 NOW !!
Once Doom 3 BFG is out the entire team goes full on with Doom 4 according to carmack :)
Commented on 2012-08-06 15:03:03
damn i still have the original install disc ... lol do I get a discount?
Commented on 2012-08-06 17:00:45
These GRAPHICZZZZ
Commented on 2012-08-06 18:51:00
Going the Capcom way now too id Soft ? Oh well...
At least they included some 'Lost Missions'.
Commented on 2012-08-07 06:36:12
Uh.........this is just the definition of cash in. Did id hire a bunch of interns and this is their summer work or something?
Commented on 2012-08-08 14:41:19
Dooms 1, 2 and 3s AND new missions? Not a bad compilation. Really enjoyed the scaryness in Doom 3.

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