Bandai Namco has announced Dragon Ball: Xenoverse 2, coming to PC, PS4 and Xbox One later this year. First look at the game with the trailer inside.
IT’S TIME TO GO SUPER SAIYAN AS
BANDAI NAMCO ENTERTAINMENT AMERICA INC. ANNOUNCES
DRAGON BALL XENOVERSE 2
The Most Expansive Videogame in Dragon Ball History Returns with Richer Environments, Bigger Battles, Additional Character Creation Options, with More Details to be Revealed at E3 2016!
SANTA CLARA, Calif., (May 17, 2016) – BANDAI NAMCO Entertainment America Inc. the premier publisher of anime videogames today announces DRAGON BALL® XENOVERSE 2, the most expansive Dragon Ball® videogame experience to-date. DRAGON BALL XENOVERSE 2 is currently in development at famed Osaka, Japan based videogame developer DIMPS and will be available for the PlayStation®4 computer entertainment system, Xbox One, and STEAM® for PC. DRAGON BALL XENOVERSE 2 is scheduled to launch in the Americas in 2016.
Developed to fully utilize the power of current generation gaming consoles and PCs; DRAGON BALL XENOVERSE 2 builds upon the highly popular DRAGON BALL XENOVERSE with enhanced graphics that will further immerse players into the largest and most detailed Dragon Ball world ever developed. DRAGON BALL XENOVERSE 2 will deliver a new hub city and the most character customization choices to date among a multitude of new features and special upgrades. Additional details and features pertaining to DRAGON BALL XENOVERSE 2 will be revealed at E3 2016 (June 14-16) in BANDAI NAMCO Entertainment America Inc.’s demo theaters, located in rooms 303A&B in the South Hall of the Los Angeles Convention Center.
“The Dragon Ball franchise is a crown jewel and a perennial fan-favorite of BANDAI NAMCO Entertainment’s robust anime videogame portfolio and DRAGON BALL XENOVERSE 2 will build upon that illustrious legacy.” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “With DRAGON BALL XENOVERSE 2, we’re working diligently with the DIMPS team to pull out all the stops and push the Dragon Ball videogame experience to new heights.”
@GriftGFX: I think MS were in full on panic mode because they wanted to add value to their box, so they showed everything. (23 minutes ago)
Yeah they just need to actually implement some of that stuff. They're charting an interesting path. I feel like they showed this game off before they knew what it was. (25 minutes ago)
For instance, in Destiny, the whole point of getting loot is to get better equipped to do raids for better equipment to do raids for better equipment and sometimes Iron Banner. (25 minutes ago)
@GriftGFX: It really depends how they approach it. If you can upgrade your ship, crew etc to navigate more dangerous parts of the sea then it will be a dangling carrot scenario. (27 minutes ago)
Also, like the Division you have to cash in the loot before people steal it for themselves. The Division ran into the problem of just allowing anyone in the instances. (29 minutes ago)
And like.. what's the purpose of the loot itself. (29 minutes ago)
@GriftGFX: I feel like what the loot is will determine the way people play. Will there be the standard common to Legendary loot? Will some loot be harder to navigate to, if so, will it be worth it? (30 minutes ago)