Ubisoft decided to remove the embargo over videos and reviews of Driver: San Francisco a few days before the original date. Normally this would be a good thing, but considering I only got the game yesterday evening there is no way I could do a review of the game that quickly, so I just jumped on my capture hardware and did some videos. After a few hours of gameplay, I can say without a doubt that this is one of the most ridiculous story in a game ever, but I'm also having a lot of fun with the cars and the shift system. Brilliant idea :) Update: Added a video showing various gameplay sequences.
Once you get immersed in what you're doing. By the end of it I really saw nothing wrong with a lot Poly Lara running around a realisticly rendered world at all. (1 Hour ago)
It's maintained the realistic proportions and movements of modern Lara. But combined them with an aesthetic that was classic (albiet polygonal) it's weird how you stop noticing those visual diffences (1 Hour ago)
But it's still more recognisably "tomb raider". I played half of rise of tomb raider with the classic polygonal Lara model and that was a good compromise. (1 Hour ago)
@MrWhite: I think there's still a bit of a jarring visual thing between the silicone sex doll proportions of Lara and the realistically realised world she's running around in. (1 Hour ago)
SFV is a very good game. I'm glad Capcom stuck with it despite the rocky start. (1 Hour ago)