Dungeon Siege 3 will be out next week, so Square-Enix has published its launch trailer coming this a press release.
Press Release :
Square Enix and Obsidian Entertainment's anticipated next chapter in the Dungeon Siege lore is set to ship this Friday, June 17th, in Europe and other PAL territories, with North America following on Tuesday, June 21st.
In DUNGEON SIEGE III, players assume the role of one of four heroes, fighting for the sake of their fallen comrades to restore the land of Ehb. Conflict is constant in this action-RPG and decisions have lasting consequences, allowing players to alter the storyline. Choose to battle along with a companion or fight for honour with up to three friends via online co-op play. DUNGEON SIEGE III allows for two players to experience the story from start to finish in local co-op mode. Thanks to the robust AI, DUNGEON SIEGE III’s co-op multiplayer mode allows players to seamlessly drop in and out of battle without interrupting the action or impacting the campaign.
Players will experience the much-awaited next chapter in the DUNGEON SIEGE lore from 17th June, 2011, on the PlayStation®3 computer entertainment system, the Xbox 360® video game and entertainment system from Microsoft and Windows PC. For more information about DUNGEON SIEGE III, please visit the official website at: www.dungeonsiege.com
2014 is over for big game releases (unless you consider The Crew as a major release). It's waiting until february for me. (2 Hours ago)
@GriftGFX: amazing article and kudos for the guys who tought of that method to measure it (5 Hours ago)
@jmd749: It does not play GC games (just Wii, I believe) or have GC ports, but they just released a GC controller adapter w/ Smash. (5 Hours ago)
@droezelke: here ya go.. physically quantified: [url] (5 Hours ago)
144hz... so for example my BF4 max frames is @ 140 fps to avoid that issue. It's also a fairly marginal bit of lag.. typical of post process function. (5 Hours ago)
@droezelke: There's a great article on blurbusters on g-sync and lag. G-sync introduces (a very small bit) of lag when you go *over* the max refresh rate. It's avoidable by locking a few frames under (5 Hours ago)
But then i dont think characters has ever been the strong suite of bioware. Usually only the monsters and aliens look good, haha :P (8 Hours ago)