Arkane Studios made quite an impression with Dishonored 2 and so did its sister studio baded in Austin with the reveal of PREY. The reboot is a scifi FPS that looks inspired by System Shock as information leaks suggested months ago. The title is set to release next year with more details at QuakeCon. Only the trailer images for the moment, we hope Bethesda will be able to send us the trailer in high quality soon.
BETHESDA SOFTWORKS ANNOUNCES PREY®
Renowned Team at Arkane Studios Reveal Vision for Sci-Fi Franchise
June 12, 2016 (Rockville, MD) – Bethesda Softworks®, a ZeniMax® Media company, today announced Prey, a first-person sci-fi action game from Arkane® Studios - the award-winning creators of the 2012 ‘Game of the Year’, Dishonored®. Known for their creative gameplay, distinctive worlds and immersive stories, Arkane reimagines this franchise from the ground up, with an added psychological twist. Prey is slated for release in 2017 on the Xbox One, PlayStation® 4 computer entertainment system and PC.
In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted. As you dig into the dark secrets of Talos I and your own past, you must survive using the tools found on the station, your wits, weapons, and mind-bending abilities.
“At Arkane, our passion for creating unique worlds where you can improvise, experiment and play your way has driven our vision for Prey,” said Raphael Colantonio, president and co-creative director at Arkane Studios. “We’re excited to show you more of the sci-fi world we’re creating at QuakeCon this summer.”
@AndreasZ94: for consoles 3d gaming (with a few exceptions) started with the 32bit era. for people playing on computers they's been a steady stream of 3d games from back to the early 80's (13 Hours ago)
Yea.. NPCs in single player games should send you hate mail, like real people ;) (13 Hours ago)
@MrWhite: I feel like its the enemy reactions to getting shot that's the real problem, they recover so fast and act like they never got shot (15 Hours ago)