TRAILER | PS3 Thursday, June 7, 2012 | 11:09 AM

E3: Beyond short trailer

E3: Beyond short trailer

We finally found a high quality version of the Beyond: Two Souls E3 trailer, here in its short version. Long version... as soon as we find it!

E3: Short trailer

All comments

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Commented on 2012-06-07 11:43:09
Stunning indeed.
Commented on 2012-06-07 12:54:22
improbably, fantastically , GOTY 2013.
Commented on 2012-06-07 13:29:08
It's too late now gamersyde for trailer ......
Commented on 2012-06-07 13:43:54
i want'sss it, i want'ssss it now.
Commented on 2012-06-07 13:48:24
character's face looks amazing
Commented on 2012-06-07 16:56:31
Too bad the 25 min gameplay video has gone, but what I saw of it, game looks unique. Funny as a ghost/spirit messing with the train passengers. It seems like you play as the spirit, and as Ellen Page.

Only game I could compare it to is Ghost Trick.
Commented on 2012-06-07 17:01:18
Are there any vids out there with actual gameplay??
Commented on 2012-06-07 17:35:38
Yeah, the gameplay vid looked great. Same controls as Heavy Rain, it seems, which is fine with me :)
Commented on 2012-06-07 18:18:55
If this was sold at the price of a movie it'd be a pretty sweet deal. Despite Heavy Rain having multiple endings I never had the urge to replay it
Commented on 2012-06-07 19:01:25
Looking forward to this!
Commented on 2012-06-07 19:03:52 In reply to synce
Posted by synce
If this was sold at the price of a movie it'd be a pretty sweet deal. Despite Heavy Rain having multiple endings I never had the urge to replay it
I dont think people should. I think the choices you make are the choices you should have to accept. Cos i dunno about anyone else, but i find it hard to actively persue different endings in games that have any sort of branching story, not due to challenge, or time, but because making those different choices feels forced compared to the first time around. Like you're doing it JUST to see a different ending, not because you particularly care about those decisions.
Commented on 2012-06-07 19:13:56 In reply to BLackHawkodst
Posted by BLackHawkodst
Are there any vids out there with actual gameplay??
dont think so, i'm waiting for that myself.
Commented on 2012-06-07 19:16:39 In reply to fabreezwait
Posted by fabreezwait
dont think so, i'm waiting for that myself.
There is/was actually. 25 minutes in fact. If you're curious, it's basically heavy rain meets ghost trick/haunting starring polterguy.
Commented on 2012-06-07 19:41:24
Media blackout starts now, I don't need to see anymore of the game. I will be there day 1 :-)
Commented on 2012-06-07 21:06:11
you can always buy dragon's lair on psn to pass the time until it comes out.
Commented on 2012-06-07 21:06:48 In reply to KORNdog
In HR if you play it on easy dose it give you less QTE's to do?
Commented on 2012-06-07 21:27:17 In reply to fabreezwait
Posted by fabreezwait
In HR if you play it on easy dose it give you less QTE's to do?
Same amount, but increased time to do them.
Commented on 2012-06-07 21:29:52 In reply to nostradamus
Posted by nostradamus
you can always buy dragon's lair on psn to pass the time until it comes out.
Or you can buy when the game is out for playing while this game plays itself.

Both ways works.
Commented on 2012-06-07 21:53:07 In reply to KORNdog
ok thanks.
Commented on 2012-06-07 23:33:14 In reply to KORNdog
Posted by KORNdog
There is/was actually. 25 minutes in fact. If you're curious, it's basically heavy rain meets ghost trick/haunting starring polterguy.
So the game is just walking around and interacting with items, with all the action portions played out through scripted button press sequences. Doesn't really sound like my cup of tea, but at least the story and character look really interesting!
Commented on 2012-06-07 23:43:47 In reply to michaelob
Posted by michaelob
So the game is just walking around and interacting with items, with all the action portions played out through scripted button press sequences. Doesn't really sound like my cup of tea, but at least the story and character look really interesting!
Like heavy rain...yes. I'm happy they kept with it tbh, was a bit worried they'd ditch it for something else. I'm not 100% on the paranormal stuff tho, they kinda screwed it up in fahrenheit, and it was what i loved about heavy rain, It was relatively grounded in reality...outside of the tech advancements like ARI. I hope it is as intense though, because heavy rain was one of the most gut wrenchingly uncomfortable, intense games i've played...and i didnt even have to fight a boss or shoot a wave of enemies...go figure.
Commented on 2012-06-08 01:09:59
Looks great. Every 3rd person shooter is Uncharted now and everyone FPS is CoD now. I still like both of those genres to various extents. It's nice to have a change of pace in gaming. I don't get the hate on QTEs either, you're pressing the same buttons as you normally would except there is big ass icon prompt.
Commented on 2012-06-08 03:32:43 In reply to FormlessLikeWater
Posted by FormlessLikeWater
Looks great. Every 3rd person shooter is Uncharted now and everyone FPS is CoD now. I still like both of those genres to various extents. It's nice to have a change of pace in gaming. I don't get the hate on QTEs either, you're pressing the same buttons as you normally would except there is big ass icon prompt.
To me QTE's just feel like something that the developer didn't want to take the time and effort to create actual controllable, dynamic gameplay. Rather. they just made a video of a couple possible outcomes, let you play simon says, and then watch a video clip.

I'm not knocking this game though, it may not be my cup of tea, but at least it's not another shooter. I just feel like these games are more movie than game, and for me, If I'm going to drop $60 on a game, it needs to have a great story AND great gameplay. Obeying big flashy symbols just kills any immersion I have in the story, and keeps preventing me from getting sucked in. Not to mention the fact that I spend most of the time wishing I was actually controlling the great sequences, and not just watching them...
Commented on 2012-06-08 10:39:36 In reply to michaelob
Posted by michaelob
To me QTE's just feel like something that the developer didn't want to take the time and effort to create actual controllable, dynamic gameplay. Rather. they just made a video of a couple possible outcomes, let you play simon says, and then watch a video clip.
THIS

At least make the game like some old adventures with a lot of puzzles etc. Selling this for $60 bucks is wrong as you say. But shouldn't take too long to reach bargain bins, so we can get it for the real price of 15-20. :)
Commented on 2012-06-08 12:47:54 In reply to Seth
Posted by Seth
THIS

At least make the game like some old adventures with a lot of puzzles etc. Selling this for $60 bucks is wrong as you say. But shouldn't take too long to reach bargain bins, so we can get it for the real price of 15-20. :)
This just makes it obvious that you've never played a Quantic Dreams game (if you don't have a PS3, try Indigo Prophecy) because they're fully adventure games with puzzles and a lot more. Some puzzles can be time-based like the finger scene in Heavy Rain which is possibly the most intense bit of gaming since the boss battle I had with Alma in Ninja Gaiden.

Everyone who's never played these games always gets the wrong impression from videos, the QTE stuff is only ever the action scenes that end a chapter. And each action you do can have wide-reaching or temporary consequences that make you want to survive the action scene in Heavy Rain. Just play WALKING DEAD, it borrows a lot from Heavy Rain and everyone loves it (1 million copies sold digitally).

Oh well, your loss then. I love adventure games, and love this evolution of them, but there are plenty that do the more old school 2D screen pixel hunting that I'm excited for (Resonance, Dream Machine, The Journey Down).
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