X360 Friday, May 12, 2006 | 12:39 AM

E3: Crackdown video

E3: Crackdown video

Snoopers managed to get into a private presentation of Crackdown, a game he found much more interesting that what we all tought until now. He was allowed to film all of it and we'll certainly put the full video online sooner or later, but in the meantime here a flyby of the city.


E3: City Flyby
Download: AVI

All comments

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Commented on 2006-05-12 00:56:10
O.O

Thats impressive. I'm really looking forward to seeing more of this. Thats something I wouldn't of said 5 minutes ago...
Commented on 2006-05-12 00:56:46
this game actually looks pretty impressive and the visual style is quite appealing and unique. its not phot-realistic but its not cell shaded ala jet set radio

looks good so im keeping a close eye on it
Commented on 2006-05-12 01:04:40
looks like a living comic book complete with super human characters cant wait for the full vid are we talking soon or tomorrow?

ive heard some great things about the coop as well :-)
Commented on 2006-05-12 01:06:56
Crackdown looking...good? Never thought I would say that.
Commented on 2006-05-12 01:08:21 In reply to Jasper
Posted by Jasper
Crackdown looking...good? Never thought I would say that.
I agree... damn!
Commented on 2006-05-12 01:13:48
Snoopers was appaled at how bad MS communicated about this game. After seeing the presentation he's quite convinced this could be a very good game, it just needs some polishing.
Commented on 2006-05-12 01:18:20
Wtf? That actually looks pretty Good. IS Ms trying to hit people from the blind spot with some of their games by keeping them in the shadow?
Commented on 2006-05-12 01:22:44
I still dont like the art style but it seems to be getting a lot of good hype from the E3 show floor about the fun gameplay. Also its nice to see it has Co-Op over live :)
Commented on 2006-05-12 01:31:31
Ah yes, rendering some decent lightmaps does wonders to any static geometry.

(earlier I ranted about flat shaded geometry and apparent lazy ass map designers).

Lightmaps = shadows and highlights rendered in a 3d application or a middleware development tool, stored in extra texture files and re-applied onto the geometry and their textures ingame making a flat building cast and receive shadows and highlights.

Depending on the quality of the shadows and the complexity of the geometry, rendering them can take hours or even weeks. So usually they are rendered once the geometry itself is finalized and will not be moved later (leaving a shadow where there is no house).

Some developers are now abusing the power of the 360 by rendering ALL shadows realtime with pixelshaders (look at BF2MC or GRAW for example) where the geometry itself is static or indestructible requiring no dynamically updated shadows.
Commented on 2006-05-12 01:36:06
I hope they'll fix their cloud textures... they're awful.
Commented on 2006-05-12 01:39:35 In reply to BlimBlim
Posted by BlimBlim
Snoopers was appaled at how bad MS communicated about this game. After seeing the presentation he's quite convinced this could be a very good game, it just needs some polishing.
Well feels wrong to claim its the GTA4 killer or competetion as it was probably supposed to be a gta clone,seeing how they now gonna have GTA 4 also on 360...
Commented on 2006-05-12 01:47:58
It's not a GTA clone. I've been TRYING to tell yall how good the game is, finally people are coming around to my way of thinking.
Commented on 2006-05-12 01:48:45
They could work on their LOD models though.. yuck. Though again thats something you do after, or automate (glue and tape solution) or not at all (lazy).

LOD = level of detail. The reducing of polygonal detail based on distance. Hand made LOD models can be made to look exactly like the hipoly version, automated or on-the-fly lodding looks "alive" and wiggly, flashes in various mismatching shades (lack of lightmap vs bare textures) and drops large details in sight.
Commented on 2006-05-12 02:44:31
the graphics look really nice and the draw distance is great. i kinda like the artstyle, its different, but still manages to keep the action looking cool. i can't wait to see some more gameplay footage.
Commented on 2006-05-12 03:09:46 In reply to rjcc
Posted by rjcc
It's not a GTA clone. I've been TRYING to tell yall how good the game is, finally people are coming around to my way of thinking.
Well,im not getting it,thats for sure,but the city looks great,but the other thing we seen looks medicore.
Commented on 2006-05-12 03:19:02
Impressive graphics, too much pop in though. Are we ever going to get rid of pop in in free roaming games this generation?
Commented on 2006-05-12 04:36:15
Pop in is has more to do with the developers than the hardware. There were games from the last generation that didn't have pop in at all. I guess its not important right now considering that the game is still in development. With its simplistic polygon models and texturing, the game should move at a silky framerate. I'm looking foward to this one.
Commented on 2006-05-12 04:38:45
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2006-05-12 05:04:10
good looking game
Commented on 2006-05-12 11:45:29
I do like the look of it, just something missing for me.
Commented on 2006-05-12 12:42:41
Blim, have you changed anything in the way you encode the videos lately? I can't play any of them using the Quicktime player on my Mac. They used to work fine a couple of days ago.
Commented on 2006-05-12 15:35:05 In reply to Raptor
Yeah this isn't really a GTA clone when the guy making it is one of the co-creators of the whole GTA franchise.
Commented on 2006-05-12 16:01:11
Why was Raptor boulet timed? Apart from bad use (complete lack) of punctuation, he's quite right. And, uh, yeah, Slabs already said it with punctuation included. :)
Commented on 2006-05-12 16:06:53 In reply to SimonM7
Watching it again I noticed the HUGE number of pedestrians on the street at the start of the video, watch the bottom left of the screen.
Posted by SimonM7
Why was Raptor boulet timed? Apart from bad use (complete lack) of punctuation, he's quite right. And, uh, yeah, Slabs already said it with punctuation included. :)
Yeah I wondered that but I figured I'd try and make the same point in done proper Englishes hyuk
Commented on 2006-05-12 17:18:16
http://img385.imageshack.us/img385/9531/crackdown0...
I'm guessing somewhere in the hundreds.
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