Snoopers managed to get into a private presentation of Crackdown, a game he found much more interesting that what we all tought until now. He was allowed to film all of it and we'll certainly put the full video online sooner or later, but in the meantime here a flyby of the city.
All comments (26)
Thats impressive. I'm really looking forward to seeing more of this. Thats something I wouldn't of said 5 minutes ago...
looks good so im keeping a close eye on it
ive heard some great things about the coop as well
(earlier I ranted about flat shaded geometry and apparent lazy ass map designers).
Lightmaps = shadows and highlights rendered in a 3d application or a middleware development tool, stored in extra texture files and re-applied onto the geometry and their textures ingame making a flat building cast and receive shadows and highlights.
Depending on the quality of the shadows and the complexity of the geometry, rendering them can take hours or even weeks. So usually they are rendered once the geometry itself is finalized and will not be moved later (leaving a shadow where there is no house).
Some developers are now abusing the power of the 360 by rendering ALL shadows realtime with pixelshaders (look at BF2MC or GRAW for example) where the geometry itself is static or indestructible requiring no dynamically updated shadows.
LOD = level of detail. The reducing of polygonal detail based on distance. Hand made LOD models can be made to look exactly like the hipoly version, automated or on-the-fly lodding looks "alive" and wiggly, flashes in various mismatching shades (lack of lightmap vs bare textures) and drops large details in sight.
I'm guessing somewhere in the hundreds.