Deep Silver has announced Dead Island 2 at E3 and this time it's Yager (Spec Ops: The Line) that takes care of the development. The title is set to release in Spring 2015 on PC, PS4 and Xbox One.
California Dreamin': Deep Silver Reveals Dead Island® 2 at the 2014 Electronic Entertainment Expo
- Surf's Up! The outbreak has spread to the Golden State -
Larkspur, Calif. – June 9, 2014 - The zombie apocalypse has hit the iconic, sunny realms of California as Deep Silver announced Dead Island® 2 today. Building on the strengths of the multi-million best-selling hit Dead Island, Dead Island 2 delivers a shared survival, open-world zombie experience set in a clash of natural beauty and bloody horror and violence: paradise meets hell once again!
Developed by award-winning studio Yager, Dead Island 2 is scheduled for release in spring 2015 on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and PC.
Several months after the events on Banoi, the United States military has put the Golden State under full quarantine. Now a restricted zone, California has become a bloody paradise for those who refuse to leave their homes and an action-packed playground for renegades who seek adventure, glory and a fresh start. Combining the classic Dead Island elements of immersive close combat, action and role-playing, Dead Island 2 features crazy, never-before-seen handcrafted weapons and over-the-top characters in taking players from the iconic Golden Gate to the celebrated beachfront boardwalk of southern California’s Venice Beach.
Developed in Unreal Engine 4, Dead Island 2 brings back its acclaimed, seamless multiplayer for up to eight players who cooperate, compete or simply coexist in a truly social, new-gen multiplayer experience. Dedicated classes offer a variety of gameplay: From the action-oriented berserker to the stealthy hunter, every character offers a different style of play. An in-depth skill system allows the player to handcraft their own heroes and weapons.
... I can't even think of what they want. Maybe expecting CoH or AoE or even a Starcraft like game, but it's not even trying to be a strategy game like that. (3 Hours ago)
@rayy: I think so. If I hit on something later in the game that I haven't gotten to yet I'll let you know, but so far I don't see any control flaws. (3 Hours ago)
If you took the sword work and handling from Witcher and put it in Skyrim, you have the ultimate game in that genre. Mods made Skyrim in my opinion; vanilla was stunted outside of stealth backstabbery (3 Hours ago)
@GriftGFX: Both games in my eyes had spotty combat. I played W3 for its story and life. As for Skyrim, the vanilla version of the game felt bland without the mods. (5 Hours ago)
And I think the gameplay that is there is pretty janky and pretty shallow. (5 Hours ago)
I get that you think Skyrim is crap, but The Witcher 3 aint "a good version of Skyrim" because they have totally different goals. TW3 doesn't even attempt half the systems that Skyrim does. (5 Hours ago)
@KORNdog: Nah, that's *really* not all there is to it. You're comparing a broken apple with a poorly designed orange. (6 Hours ago)