Deep Silver has announced Dead Island 2 at E3 and this time it's Yager (Spec Ops: The Line) that takes care of the development. The title is set to release in Spring 2015 on PC, PS4 and Xbox One.
California Dreamin': Deep Silver Reveals Dead Island® 2 at the 2014 Electronic Entertainment Expo
- Surf's Up! The outbreak has spread to the Golden State -
Larkspur, Calif. – June 9, 2014 - The zombie apocalypse has hit the iconic, sunny realms of California as Deep Silver announced Dead Island® 2 today. Building on the strengths of the multi-million best-selling hit Dead Island, Dead Island 2 delivers a shared survival, open-world zombie experience set in a clash of natural beauty and bloody horror and violence: paradise meets hell once again!
Developed by award-winning studio Yager, Dead Island 2 is scheduled for release in spring 2015 on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and PC.
Several months after the events on Banoi, the United States military has put the Golden State under full quarantine. Now a restricted zone, California has become a bloody paradise for those who refuse to leave their homes and an action-packed playground for renegades who seek adventure, glory and a fresh start. Combining the classic Dead Island elements of immersive close combat, action and role-playing, Dead Island 2 features crazy, never-before-seen handcrafted weapons and over-the-top characters in taking players from the iconic Golden Gate to the celebrated beachfront boardwalk of southern California’s Venice Beach.
Developed in Unreal Engine 4, Dead Island 2 brings back its acclaimed, seamless multiplayer for up to eight players who cooperate, compete or simply coexist in a truly social, new-gen multiplayer experience. Dedicated classes offer a variety of gameplay: From the action-oriented berserker to the stealthy hunter, every character offers a different style of play. An in-depth skill system allows the player to handcraft their own heroes and weapons.
If anything, i think he should be happy. his books were pretty much completely unknown outside of Poland before the games so far as i know, so why complain? More people will read the books. Win. (17 minutes ago)
offered a percentage of all sales. So he screwed himself because he didn't think the games would sell. As much as i like his books, i mean...tough luck bro. (20 minutes ago)
@asdfg: Grift posted a link about Zapkowski who was butthurt about the Witcher games as they internationally overshadow his books, and that he took a straight payment upfront even though he was... (21 minutes ago)
@GriftGFX: yeah. $20 is a bit steep. I got it on a whim since it was £5 on psn and heard really good things about it. And while it's short. It looks ripe for multiple runs. (35 minutes ago)