| PS3
Saturday, July 14, 2007 | 9:53 PM
E3: Heavenly Sword gameplay
E3: Offscreen gameplay
Download: AVI |
About the game
- Heavenly Sword
- PS3
- Published by Sony Computer En...
- Developed by Ninja Theory
- French release: Available
Top stories
About
- Copyright 2007-2009 Gamersyde SARL
Log in
Express links
- Royal Navy to use PSPs for engineering training
- Yoko Ono infects The Beatles: Rock Band
- Church attacks Resident Evil, Capcom fights back
- Word of mouth is more important to consumers than reviews
- Square Enix providing Deus Ex 3 cinematics
- Contra on NES remade in Half-Life 2
- Dead Space 2?
- Crysis is back to the future
- Bioshock cosplay in real condition
- 10 minutes of Bad Company 2 beta
- Happy 4th birthday, Xbox 360
- Uwe Boll: Bloodrayne 3: shooting in january...
- Revelation of Infinty ward about the Airport level from Modern Warfare 2
- Mysterious new 2K games
- Police: yes kid, parents can take your Xbox
Popular games
All comments
The more I see of this game, the less I want to play it. Looks like a typical button masher with spiced up graphics. I'd love to see some NG2 footage right about now.
Any game would look bad if it was being played bad. Again, no offense Pipo, it's not my intention to bash you, im just trying to make a point.
Im sure switching back and forth between 3 styles, and trying to perform counters, and etc definitely takes some getting used to.
The thing I liked about God of War 2 was you had a lot of weapons to take down enemies with, but none were required for certain enemies. You could destroy them any way you saw fit. I'm going to reserve judgment till I get my hands on the demo, but from hearing comments and see multiple players try out the game, it seems its got more of a learning curve to it.
Still dying to check out the story, and graphics and presentation are superb. I hope the demo can convince me to pick up the full version this Fall.
I'm not quite sure how the stances work in this game. If its too hard to switch them on the fly, then it'll become cumbersome and annoying. After listening the 1up podcast, Shoe commented that he didn't understand that mechanic at first, and some enemies require different stances.
The thing I liked about God of War 2 was you had a lot of weapons to take down enemies with, but none were required for certain enemies. You could destroy them any way you saw fit. I'm going to reserve judgment till I get my hands on the demo, but from hearing comments and see multiple players try out the game, it seems its got more of a learning curve to it.
Still dying to check out the story, and graphics and presentation are superb. I hope the demo can convince me to pick up the full version this Fall.
Cant wait
This, Uncharted, and Lair all look like short single player games. I hope at least one finds a way to bring some added depth to the SP experience. But I am picky, I only rented the God of War games, I just don't like to pay a lot of money for short games that I never play through twice.
In these your slashes pass right through the enemy body like nothing and it's all so ADHD it makes me sad.
And even if the game is good in its genre, there's absolutely nothing next-gen about it unless you count the rare and few ragdoll events (most bodies seemed to fall with animations).
y did MS pass this one up?
I dont like these hack and slash games. I'd much rather play a modern version of a good beatem-up like streets of rage 2 or final fight. In those games every punch was felt and had an effect. Bodies would slam against eachother with proper weight etc.
In these your slashes pass right through the enemy body like nothing and it's all so ADHD it makes me sad.
And even if the game is good in its genre, there's absolutely nothing next-gen about it unless you count the rare and few ragdoll events (most bodies seemed to fall with animations).
as for "there's absolutely nothing next-gen about it", whenever i hear people say that these days the first thing i think is "what exactly were you expecting?" i find that "there's absolutely nothing next-gen about it" usually means "i don't like it therefore it doesn't fulfill my abstract concept of 'next-gen'"
better physics (there's far better physics than older games if you've watched the videos), dynamic audio, better in-game cinematography. its all clearly next-gen as it couldn't have been done on a previous gen console (due to simple power demands)
Dont judge the game based on how its being played. No offense to Pipo, but he even admits he's not that great at these games, the game is far more impressive in the hands of someone more skillful.
Any game would look bad if it was being played bad. Again, no offense Pipo, it's not my intention to bash you, im just trying to make a point.
I really like it but I hope it has some platforming and puzzles or something more than just combat.
pretty boring morelike
that rope jumping rails bit is such a cliched game dynamic.
Rachet and clank has been doing that for years, amogst many others!
Sorry, but apart from the pretty GFX, this looks like a button masher/ cutscene borefest.